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Undeadly666

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Sep 24, 2015
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Created a trainer for the game Wasted. (health and ammo) Everything works great in the main game but for the dailies the health starts out lower for different challenges, i.e. 95, 90 so on so forth. This is the simple coding I'm using so far:

code:
cmp dword [esi+000001A0],64
je return

mov [esi+000001A0],eax
jmp return

As you can see the health must be equal to 100 for it to be locked. So when you fire up a challenge it doesn't get recognized. Is there a way to change the 100 into a variable or should add something else to have it change the health value to 100 in the beginning. Any help would be greatly appreciated.
 

ACrimson

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Jun 19, 2015
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Can you release the current version you have first? even if its for the main game.
 
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