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tal onzy

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ben barrett pc gamesN http://store.steampowered.com/app/223100/

Well, I guess that means it's not dead. Homefront: The Revolution has had a troubled schedule, changing development hands and going through the difficulties of Crytek's fall from grace. However, publishers Deep Silver have kept it alive and have now revealed that the near-future what-if-em-up FPS about the North Korean occupation of the USA will release across new-gen and PC on May 17th for Americans, 20th for the rest of the world.

The info comes on the back of a new trailer that introduces us to the slum-like Yellow Zones, where freedom is at a premium and surveillance is constant. We'll also learn new racial epitaphs like "Norks" and that hiding in plain sight apparently means standing in a disused subway, skull-bandana over the mouth and AK on the shoulder


I suppose the nice thing about inventing a universe where, in just 13 short years, the nation of North Korea has managed to invade, subdue and occupy the entire of the the United States is everything else gets a bit more believable. Vastly superior future tech army that also outnumbers you? Not a problem for Angry American Dude and his gravelly voice!

The significance of the Yellow Zone is it's a half-way point between the total war situation of the further out Red Zones and the relatively peaceful if predictably named Green Zones, where Korean masters order all those nastry troops around from. At least implied in the announcement post is that you'll have to use a bit of stealth to get into position before ambushing opposing forces, recruit other members to the resistance and eventually start the eponymous action.

It's up on Steam now, if you want to take a closer look, though no deatils on pricing or any sort of pre-order incentives yet. Our Phil's off to see it soon, so we'll have some more in-depth opinions shortly.
 
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tal onzy

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Motrorbikes and teamwork in Homefront's Resistance mode

Dan Griliopoulos pc gamer

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Fun! I’m doing a wheelie down a ruined high street at high speed, totally unable to tell where I’m going, while heavily armed North Koreans spray machine gun fire at me. This is the best motorcycle game I’ve ever played and it’s not a motorcycle game. I drop my iron steed out of the wheelie just in time to see my surviving teammate back into the road in front of me. I can’t avoid running him down and I don’t. As his body bump-bumps under my tyres, I berate him for not obeying the Green Cross Code. It’s fine though, as I revive him under heavy fire, get back onto my bike and speed off, ignoring him, the enemies, my other downed pals, and the mission.
Homefront: The Revolution is an odd game. Though Dambuster Studios has taken the setting of the first game, it’s dumped almost everything else—understandable given it was more memorable for the amount of money THQ spent marketing it than for the quality of the game. The Revolution has a completely different premise, developer, publisher, location and quality bar. Admittedly, I’ve seen nothing of the singleplayer, but whizzing about on my motorcycle during this three-hour managed hands-on in co-op mode has got me excited. “We really want players to feel like they’re part of a resistance movement, fighting a much more numerous and equipped enemy and to have that feeling of engagement that comes from non-conventional warfare,” Stephen Rhodes, the narrative designer tells me—and I’d say this achieves that. It has that nice combination of large enemy numbers, frantic team battles and changing objectives, combined with a Payday/Left 4 Dead toughness.
It also has the same irreverent-but-functional humour. For example, when you’re creating your character, you get to choose their previous profession. I’d made a six-stone old lady as my avatar, so cage fighter seemed like an obviously dissonant choice. But I could’ve gone for panhandler, huckster, stevedore, mascot, carney... And these aren’t just silly titles—each profession gives you a bonus skill in one of the four skill trees, which is a big foot-up to getting the higher level, super-skills like Gunner.

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The weapon system is also fantastic. It was only working in-mission when I played, but essentially each gun type has a wide array of mods for it, which can be changed on the fly in-game, if you’ve acquired them. But most impressively, each gun can change into two different types of gun. So with a single click, my shotgun can be rejigged into a fully automatic shotgun or an inferno launcher that fires Molotov cocktails.
We played three maps of the 12 that will be available at launch. One was an infiltration mission where we were trying to stealthily hijack two jeeps, another was a scouting mission that quickly turned into a frantic rearguard, and the third was a huge devastated townscape where we rode motorcycles between our targets, dodging drone tanks, snipers and waves of enemies. Rhodes says the team will be producing free DLC for a year after release and, “All the content we’re creating for the Resistance Mode will be completely free to everyone who has the game, so the player base will never be divided.”
I’m a bit surprised this is part of the main game, considering how promising it is. “The Resistance Mode builds upon the fiction and narrative we have in the story mode,” Rhodes explains, “so we felt they needed to come as one package to get that message across.” Fair enough—I’m not going to complain about a ton of extra free content. Just as long as I get to keep riding my dirt bike, I’ll be happy.
 

tal onzy

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Deep Silver has revealed a new four-player co-op mode for the upcoming shooter Homefront: The Revolution called Resistance Mode. We actually have a good hands-on look at it right here and I would encourage you to pop over and give it a read, because it sounds like a ton of fun. But before you go, why not watch the trailer?

Resistance Mode looks like a fairly straightforward survival mode at first blush, with variable classes, weapon upgrades between rounds, and wave after wave of increasingly difficult enemies to deal with. But Deep Silver says the missions will be “narrative-driven,” and there will be a lot of them: The plan is to launch with a dozen Resistance Mode missions in the game, and then put out another 20 over the first year of release, all of them free.

It's hard to say how far Resistance Mode will deviate from the standard "fight 'til you die" formula in actual practice, but the preview does make it sound like a blast—although I'm not sure the guy who got run down by our erstwhile hero and then yelled at for being irresponsible would share that perspective. In any event, I'm definitely looking forward to trying it myself. Homefront: The Revolution comes out on May 20.
 
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