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I have started on creating an UltraHD (2K) Texture Pack for Doom.

Discussion in 'Art & Pictures' started by Hoover1979, Jun 25, 2016.

?

Do you like my work, so far?

  1. Yes!

    100.0%
  2. No.

    0 vote(s)
    0.0%
  3. Stop wasting our time, buddy.

    0 vote(s)
    0.0%
  1. Hoover1979

    Hoover1979 Donor Donor

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    I have decided to embark on a massive project that will keep me busy for the next year or more, creating an UltraHD texture pack for various Doom source ports.

    when finished the first pack will be for the Risen3D port, as Risen3D has Sky-Boxes.

    EDIT: I have been working on Sky textures as my skills have been developing, I am leaving the most difficult textures for last so that by then, I will have further developed my skills to make them.

    I am teaching myself as I go along.


    After I create a set of Sky textures I will format them for other ports like DoomsDay (jDoom) and GZdoom.

    The GZdoom port version will also have BrightMaps made for and/or from the corresponding textures so lit areas stay lit, regardless of the ambient lighting level of the room the textures are used in.

    Here is a link to my DeviantArt Doom Texture Folder. Click on the corresponding texture to view. Click on the viewed Texture again to Zoom to the actual resolution (If your monitor's resolution is less than 3840x2160).

    I will update the folder as often as I can.

    http://hoover1979.deviantart.com/gallery/59360732/UltraHD-Doom-Texture-work

    UPDATED: Page has been updated as of the 8th of November 2016 (Australian date)

    One image I flagged as containing mature content as it has blood stains on it. Age verification may be needed to view that texture.

    I will need to flag some future textures as mature content, as they will either have blood and gore or (Because this is for Doom) will have textures that have Doom's satanic theme, and as such are considered sensitive material. (I wish to abide by DeviantArt's Policy regarding sensitive material that may offend some people).


    Programs Used:


    Adobe Photoshop CS5.5
    Adobe InDesign CS5.5
    Filter Forge 4
    Paint Shop Pro 8 (For conversion to source port accepted .PNG files)
    Windows Paint (For tiling tests)
     

    Last edited: Nov 8, 2016
  2. Hoover1979

    Hoover1979 Donor Donor

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    Here are a few of my favorite finished textures.

    [​IMG]

    ^ The U.A.C. logo I made as a Vector in Indesign so Doom 1 and 2 get the same logo as Doom 3 and 4.^

    [​IMG]

    [​IMG]

    [​IMG]

    ^This door texture still holds my record for the most time consuming piece of work, taking over 3 weeks to complete as over 90% was painstaking manual work^

    [​IMG]

    ^This sky texture was made from 2 photos + opaque and transparent cloud textures generated in Filter Forge to make it look like a photo that tiles horizontally^

    [​IMG]

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    Last edited: Dec 5, 2016
  3. Hoover1979

    Hoover1979 Donor Donor

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    And some more Textures (I will update further as I make more)

    [​IMG]

    [​IMG]

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    Last edited: Dec 10, 2016
  4. Hoover1979

    Hoover1979 Donor Donor

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  5. Hoover1979

    Hoover1979 Donor Donor

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    [​IMG]

    My latest texture. The Elevator Platform. this texture took quite some time and required a lot of effort. it is 2048x2048. If your monitor is less than 4k you wiull need to click on the image to view full size as it would be larger than your screen, and has to zoom out to not break the forum layout.
     

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