To anyone having issues with the trainer.
It works on my end but the method that I did was
Start game and load world.
Start with the health cheat
For the free building/quest reward cheat go to the first chest next to the house and then the chest by the tree to the south
The cheats should be...
Super resources works at first, but after launching the game again and running through (With and without the cheat being active) my resources get cut back to normal and my production comes to a crawl due to the resources missing. Not too upset about it but I do want to point out anything I've...
A page back I tested solely on fast production and what I left was the results, it is finicky on when it wants to activate or not even after a new game i will still go on with a default time till completion, other times after setting down a city the timer will be the same still but change a turn...
Testing out quick production, about turn 60 and so on the cheat will cancel out and remain deactivated even after game restart. The other trainers will still activate afterwards.
Will keep testing everything.
Edit: Money and other cheats work fine after production canceled out. About turn 90...
All the cheats work well but Im confused on the heal injuries cheat, Before the new trainer my colonist would be just fine with the cheat on aside from losing a limb if a pirate takes out a limb by chance. Now it seems that everyone is unable to be injured.
That is the only problem I see at this...
I would like to see a trainer for the game here as well. Mainly the cheats that would stand out the most for me would be:
Disable Defeat Timer (Possibly)
It would be nice addition to the Tom Clancy list
1.08 actually does work but it can cause the game to crash depending on the cheats active, I tried the trainer with just the Population Happiness cheat and it crashed so I just activate the docks cheat and then disable after afew seconds. I did not test Freeze money or Swiss Bank. That is the...