Trainer Search

sithy

Member
Joined
May 29, 2014
Messages
20
Reaction score
3
How long does it take one to make a successful trainer on the average game or are games built in a way that each trainer has to be built from the ground up? I'm just curious on the fact that these trainers seem to work really well but yet they all have the simple, but yet easy to manage and figure out, layout that seems to do most of the work for you.
 

MrAntiFun

Staff member
Website Admin
Joined
Apr 20, 2014
Messages
22,033
Reaction score
34,482
How long does it take one to make a successful trainer on the average game or are games built in a way that each trainer has to be built from the ground up? I'm just curious on the fact that these trainers seem to work really well but yet they all have the simple, but yet easy to manage and figure out, layout that seems to do most of the work for you.
Every trainer has the same GUI and the same functions the only thing different is the injected code for each cheat on the trainer , Average time for a trainer would be 3 hours i guess , Some games take 30 minutes though and others may take up to couple days especially trainers for RTS games.
 

sithy

Member
Joined
May 29, 2014
Messages
20
Reaction score
3
So none of the games have some kind of security hash or coding that is design to help prevent modders and people messing with the coding?
 

MrAntiFun

Staff member
Website Admin
Joined
Apr 20, 2014
Messages
22,033
Reaction score
34,482
So none of the games have some kind of security hash or coding that is design to help prevent modders and people messing with the coding?
Some of the games do , Like Total War Rome 2 , Viking Battle for Asgard and Hitman Absolution ,These games required extra work .
 

sithy

Member
Joined
May 29, 2014
Messages
20
Reaction score
3
Interesting to know, I was under the impression that most, if not all, games had some kinda safe guard to help prevent people from taking elements of their games and passing them off as their own. That and safe guards against being able to use something like a trainer to be able to repeatedly change something within the game.
 

undeadninjaz

Cookie Monster
Donor
Joined
Jun 9, 2014
Messages
20
Reaction score
12
Interesting to know, I was under the impression that most, if not all, games had some kinda safe guard to help prevent people from taking elements of their games and passing them off as their own. That and safe guards against being able to use something like a trainer to be able to repeatedly change something within the game.
Well Our trainers have a Safeguard but we aint telling what we using :D its a sweeeecret :D
 

Sykoo

Well-Known Member
Joined
Jun 28, 2014
Messages
117
Reaction score
48
Finding required addresses in order to make the "aimbot" (for example) work, is difficult depending on how the game is built and coded.
 

sithy

Member
Joined
May 29, 2014
Messages
20
Reaction score
3
So trainers for games like Terriaira (2 dimensional minecraft) would be, in theory, easier to make then trainers in games like the Diablos?
 

InfernoFiend

Donor
Joined
Apr 23, 2014
Messages
111
Reaction score
58
So trainers for games like Terriaira (2 dimensional minecraft) would be, in theory, easier to make then trainers in games like the Diablos?

tumblr_m7ktjhxcsm1rziwwco1_400.gif

I would guess so. The code for games like that to a degree is simpler than those higher developed and invested titles I would think. But then again that is an opinion coming from someone who knows very little about coding in general =r
 
Top