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I have started on creating an UltraHD (2K) Texture Pack for Doom.

Discussion in 'Art & Pictures' started by Hoover1979, Jun 25, 2016.

?

Do you like my work, so far?

Poll closed May 28, 2017.
  1. Yes!

    85.7%
  2. No.

    14.3%
  3. Stop wasting our time, buddy.

    0 vote(s)
    0.0%
  1. Hoover1979

    Hoover1979 Donor Donor

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    Thanks. :D Much appreciated. :)
     
    Dune Drifter likes this.
  2. Hoover1979

    Hoover1979 Donor Donor

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    I remade the sky for the first section of Final Doom: Evilution to be more faithful with the vanilla DOS version.

    I already tested it ingame and it tiles flawlessly!:)

    [​IMG]
     
    Dune Drifter likes this.
  3. Hoover1979

    Hoover1979 Donor Donor

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    This is another remade sky texture. A more faithful variant of the Phobos Moon (Doom 1 - Knee Deep in the Dead)

    [​IMG]
     
    Dune Drifter likes this.
  4. Hoover1979

    Hoover1979 Donor Donor

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    Another screenshot of my textures in action. From E1M2. All textures in this screenshot are from my UltraHD pack, and the latest version of the sky texture is also used.

    [​IMG]
     
    Dune Drifter likes this.
  5. Hoover1979

    Hoover1979 Donor Donor

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    This is my redesign of the Deimos Moon Sky (The Shores of Hell)

    [​IMG]
     
    Dune Drifter likes this.
  6. Hoover1979

    Hoover1979 Donor Donor

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    This is my redesign of the Hell Sky (Inferno)

    [​IMG]
     
    Last edited: Jul 23, 2017
    Dune Drifter likes this.
  7. Hoover1979

    Hoover1979 Donor Donor

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    This is my redesign of the orange clouds (Thy Flesh Consumed)

    [​IMG]
     
    Dune Drifter likes this.
  8. Hoover1979

    Hoover1979 Donor Donor

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    Here is the remake of the first sky in Doom 2

    [​IMG]
     
    Dune Drifter likes this.
  9. Hoover1979

    Hoover1979 Donor Donor

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    This sky is very unfinished, and I have only really done the rear layer. I will update when I have the other layers of buildings, and their fire/somke eeffects done, and the Depth of Field effect is done, and it tiles flawlessly.

    It looks better than I ever imagined it would look and I can see this as becoming my best texture yet. it took me over 10 hours to make that from a picture of a city with a clear blue sky (which meant fixing the blue color caste in the image was the first step I had to do).

    Here is a sneak peek of the Burning City Sky texture for Doom II, that I am working on.

    [​IMG]
    UPDATE: I added a reflection of the Burning city, and softened it on the water to improve the realism I also added a reflection of the pontoon, and modified the smoke, added some charring on the buildings (still in WIP phase) and added some glow between the buildings and the forward layer of fire. Special Thanks to @Dune Drifter, for the suggestion.
     
    Last edited: Aug 1, 2017
    Dune Drifter likes this.
  10. Dune Drifter

    Dune Drifter Super Donor Donor

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    Great work - looking forward to seeing the final result - (the charring on the buildings and the fire reflection glow in the water).
     
  11. Hoover1979

    Hoover1979 Donor Donor

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    I can't wait to get this texture finished, and get all the possible details I can to @Dune Drifter.
    To me this is looking to be the best sky texture I have done yet (and possible the best digital artwork I have don yet full stop).

    Also there will be multpile layers of building with fire on them, I am also going to try for smoke billowing out of the windows. There may not be any of the water visible when the other layers of buildings are in, but I will do a muddied out reflection so simulate the dirty water, so if there are bits of the water visible between the front layers of buildings they could be seen (although how much can be seen ingame is a different story)

    EDIT: I added the reflection of the city on the water, and trimmed the pontoon, and flipped/resized to to make that reflect too. I credited you in the post for the suggestion. At some point I will work on the charring. that would be more simple. several layers of soft black brushing on a Multiply blend space sould do the trick.
     
    Last edited: Jul 31, 2017
  12. Hoover1979

    Hoover1979 Donor Donor

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    Here is an alternate version of the same image, but at Night time.

    [​IMG]
    I plan on making day and night versions of this sky, so this variation will be applied to all the foreground layers and their effects too..
     
    Last edited: Aug 1, 2017
    Dune Drifter likes this.
  13. Dune Drifter

    Dune Drifter Super Donor Donor

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    love it - great work - well done
     
    Hoover1979 likes this.
  14. Hoover1979

    Hoover1979 Donor Donor

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    After weeks of blood sweat and tears I have this:

    [​IMG]

    And

    [​IMG]
     
    Last edited: Aug 5, 2017
    Dune Drifter likes this.
  15. Hoover1979

    Hoover1979 Donor Donor

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    Here are both sides of the Wolfenstein 3D door in the secret level for DoomII:
    [​IMG]
    [​IMG]
    Rather than just flipping the texture for the other side, I moved the lock and handle to the other side. This way the lighting directon is preserved.
     
    Last edited: Aug 16, 2017 at 10:16 AM

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