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Firstly, many thanks for the trainer Mr.Antifun :).
Now, to the second part. I have copied the following lines from the saved file i have. The lines are :
"
<counter type="Metal">
<type-name value="Metal" />
<counts value="2 4 4 3 2 1 1 2 4 3 1 4 6 6 4 4 3 2 2 5 2 1 1 1 1 1 1 1 1 1 2 2 1 2 3 5 5 7 4 3 2 2 2 2 2 2 2 2 " />
</counter>

"
What would happen if the counts value is changed ? I mean all the values.

*edit
Well i tried to change the values, apparently if one puts a positive value higher than already present , it starts reducing in-game. What i mean to say is, say you have 35 metals. You save the game, return to your saves folder & open quick1.sav or save1.sav in notepad & edit the above lines. Although, the line would most probably look: "<counts value="35 ".Now, if you change the value to say 45, then when you load the game, you will see that there is a red-down arrow indicating your metal going down(down by -10).But, if you change the value say to -45, then in-game, one can see the green-up arrow indicating your metal value is going up(up by +10).Now the problem, the value doesn't last too long. It keeps on changing like you see above. If it could be made permanent or atleast it will have a steady growth(say +10 after each turn i guess),then maybe the metal,meal,etc can be changed.

NOTE: These are my suggestions. I checked them & got these values. If they are of any help to any of you, do check them out. If not, then comment please.
 
Last edited:

Pacidgames

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Wow, this trainer is a blessing.lol Not only does it keep the stats of the people from moving, it keeps EVERYTHING from moving. The bots do not get damaged, the buildings do not take on damage nor does anything need spare parts. Just after activating this trainer the center of my base got hit with a meteor, it said damage was done, however visually looking at it, and looking at the stat bar said " nope nothing to see here move along" well not really but yeah you get the idea. No damage. Did I mention this also keeps the high maintenance crop items from being a pain in the ass too. yep it make them stay at 100% too.

With this trainer, you eliminate the need for food, water, sleep, rebuilding anything. This gives you time to build up your stock of metals and plastics etc.. if attacked turn the trainer off, let them have at it. then turn it back on again and its business as usual.

Thank you Mr. Antifun for this awesome trainer. However you should change the name from Inf.Colonists Stats to Inf.Colonists and Structure Stats, freaking awesome!!
 

MRani

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1) For money, you need to track one of the values for money in either merchant-side or base-side for EACH new transaction. I think there is little hope for a trainer-based "ultimate" merchant hack (it's listed in CheatHappens trainer but I will never buy from them).
2) With this trainer, I have some problems:
- My workers are always hurt (red broken bone icon) and more importantly when a meteor impacted my module, it has been set to "locked" state (yellow lock icon) even if it's fully reapeared and "immortal". Anyone has a solution ?
 

MrAntiFun

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New trainer added with resources cheat , Read notice #2.
 

mulrich

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When does it crash ? ,I tested it in the video i made for the newer trainer and it worked fine .
Crashes whenever I attempt to trade after activating the infinite resource cheat. Disabling the cheat before initiating trade makes no difference.
 

harki

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The game crashed too

"ERROR: Trying to get position of null resource: Repas, Location: Intérieur
State: Loaded
Durability: High


INFO:
Game Version: 1.0.2
OS: Windows 8.1 (6.3.10240) 64bit
CPU: Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz
GPU: NVIDIA GeForce GTX 650
"
 

xstormyx1234

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I get game crash after I have intruders and I have to turn Inf. Col Stats off so my people can kill them, when I try and turn it back on it crashes. I have saved before and after, I have saved the game after the intruders have died and shut the game down and continued, all the while it still crashes. Also Inf. items made my game crash after about 10 mins of game play, got this error:


ERROR: ArgumentNullException: Argument cannot be null.
Parameter name: key

INFO:
Game Version: 1.0.2
OS: Windows 8.1 (6.3.10240) 64bit
CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
GPU: Intel(R) HD Graphics 4600

STACK TRACE:
System.Collections.Generic.Dictionary`2[UnityEngine.GameObject,Planetbase.Resource].Remove (UnityEngine.GameObject key)
Planetbase.Resource.destroy ()
Planetbase.ResourceArray.destroyLast ()
Planetbase.Buildable.updateBuild (Single timeStep)
Planetbase.Construction.updateBuild (Single timeStep)
Planetbase.InteractionBuild.update (Single timeStep)
Planetbase.Interaction.updateAll (Single timeStep)
Planetbase.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex)
Planetbase.GameManager.fixedUpdate (Single timeStep)
Planetbase.GameBehaviour.FixedUpdate ()
 

Taver

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two hours ago, it has changed version to 1.0.3. where to get the 1.0.2? )
 

driver_115

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Ok i just got this error now been playing for 1 hour

ERROR: NullReferenceException: Object reference not set to an instance of an object

INFO:
Game Version: 1.0.3
OS: Windows 8.1 (6.3.10240) 64bit
CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GPU: AMD Radeon R7 200 Series

STACK TRACE:
Planetbase.Resource.detach ()
Planetbase.Character.storeResource (Planetbase.Module module)
Planetbase.AiRuleStoreResource.update (Planetbase.Character character)
Planetbase.BaseAi.onTargetReached (Planetbase.Character character)
Planetbase.Character.onReachedTarget ()
Planetbase.Character.updateWalking (Single timeStep)
Planetbase.Character.update (Single timeStep)
Planetbase.Human.update (Single timeStep)
Planetbase.Character.updateAll (Single timeStep, Int32 frameIndex)
Planetbase.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex)
Planetbase.GameManager.fixedUpdate (Single timeStep)
Planetbase.GameBehaviour.FixedUpdate ()
 

Daishi90

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Yeah the trainers for this one are very glitchy, but you can sort of see why.

For example, if you enable the unlimited resources cheat and connect a new passage/hall that will delete an item within the other room the game breaks. Normally when you put a new passage in the upgrade that it deletes turns into resources, but with this cheat enabled it breaks the game.

Also if you enable/disable the cheat the game breaks. You basically turn on infinite resources and you can't turn it off. How the game treats the resources with the trainer active is that the resources are cloned and therefore are duplicates of themselves. You can see the confusion with the AI trying to reuse things.

Since each resource is a physical item in the game it's pretty difficult to really make resources. My suggestion is if someone can 'hack' the traders, and perhaps change the amount they charge or something with the traders. That way you can create new stock of things and have it be dirt cheap.

So... Can someone with knowledge figure out how to manipulate the traders so items are reduced/free?
 

driver_115

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I notice the inf colonist stats make everything tip top shape but once a meteor hits a base part the game thinks its broken so everything from that part is disconnected but cant repair it even if you turn it off afterwords kinda frustrating
 
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