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    Embark

    struct for the creature might help class Creature { public: class Name* NamePtr; //0x0018 uint32_t Age; //0x0084 float Happyness; //0x0088 uint8_t enery; //0x008C uint8_t social; //0x008D uint8_t food; //0x008E uint8_t water; //0x008F uint8_t gestation; //0x0090...
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