I think cash is still crashing the client. Is it possible to set it to add instead of subtract if nothing else? I know it's pretty easy to do on the Android APKs I mod not sure how it could be done in a table though.
Worst case, could it instead be added to the editor?
Running into a common problem. I don't think the pointer for money is right. It's changing the amount but when I go to build it still says too expensive.
Really no need for it. The inf items just about carries you. The game in all has low requirements to craft since you are usually gathering in single units.
Trainers will get flagged as trojans almost always. Trojans are programs that have subroutines (more or less) built in them to execute when the program is opened or activated in some way. The trainers are designed to inject a value into memory at a certain point. So, yea it may flag but if it...
No it even says in the reports:
Dropper/Hacktools
Win32 Variant Cheat Engine
Trojan (When opened will commit to other actions with or without user consent like perhaps injecting into file or system memory)
That's what the trainers do, memory injection. These are all false.
Side note when...
I just updated my trainer and I cannot seem to engage the energy mode so I'm rolling back to the original. I literally just finished the game as stealth non-lethal using only energy and h@ck time enable. I also think I found a perk of this - I used to enable infinite gadgets but it kept...
When you activate experimental Augs you need to deactivate ones you do not plan on using. Koller also tasks you with a side mission to get something for him that may expand your threshold for experimental augs but I haven't turned that in yet so I cant tell.
Again. You can activate all non...
You can turn them all on but the 'new' ones need to be balanced. Progressing through story will open up better options for activation and deactivation. My suggestion is to wait until you are in a good spot in the plot before using this one.
Yep. So what I do is when rebinding :
Select the first rebind and press 'N'
This will select Numpad 0
Press tab and 'NN'
Now you have Numpad 1
Repeat adding an additional N
Click down the right column
I dunno, I really don't mind it.
The other thing I do is just get into a menu and activate...
Running into an issue. During opening mission Health and Ammo/Gadget no longer turning on. All others are lighting up just those two aren't responding it seems. Anyone else having this issue.
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