Deus Ex: Mankind Divided Supports DirectX 12 and TressFX
Square Enix & Eidos-Montréal have officially announced Deus Ex: Mankind Divided with that they have also released a CGI trailer. David Anfossi the Head of Eidos-Montréal said that the game will support DirectX12 and TressFX 3.0.
“For 15 years, Deus Ex has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation. What began with Deus Ex: Human Revolution goes to a whole new level in Deus Ex: Mankind Divided, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.”
Deus Ex: Mankind Divided will also mark a new era in Eidos-Montréal’s technology, utilizing the advanced visual and immersive capabilities of the Dawn Engine, specifically built for the recent generation of consoles and PC. Under the umbrella of the Gaming Evolved program, AMD and Eidos-Montréal have been collaborating on Deus Ex: Mankind Divided, and the game will feature Microsoft’s DirectX 12 support as well as AMD’s TressFX.
“Deus Ex: Mankind Divided takes place in 2029, two years after the events of Human Revolution and the infamous ‘Aug Incident’ in Panchaea that resulted in the death of millions at the hands of those who had installed augmentations. This event has created a huge divide between those who have augmentations, and those who do not. Amongst this emotional turmoil are various factions looking to manipulate the public by twisting public opinion of augmentation to further their own agenda and hide the truth of what really happened.
Deus Ex: Mankind Divided also continues the story of Adam Jensen, a former biotech company security chief turned super-augmented, anti-terrorist agent playing by his own rules. Jensen has been empowered with all new augmentations, enabling him and the player a greater sense of self-control as they explore all new locations in-game. As social and political tensions reach a major turning point, Jensen and conspiracies surrounding the Illuminati continue toward an inevitable crossroads … and possibly, an epic showdown.”
Deus Ex: Mankind Divided won't force you to kill its bosses By Shaun Prescott PC Gamer 3hours ago but 25 minute video link at bottom is from last month
You can count me among the vocal majority who loved Deus Ex: Human Revolution but absolutely hated its boss battles. Thankfully Eidos Montreal heard our cries, because the studio is approaching bosses differently in Deus Ex: Mankind Divided. While it's previously been hinted that boss battles won't rely on violence, new details suggest you'll be able to negotiate with them. Better still, you might choose to keep them alive. "It’s all about supporting all the different play aspects," said gameplay director Patrick Fortier, when asked by OXM (via GamesRadar) how the new instalment will differ from Human Revolution in its approach to boss battles. "That was the main thing that was missing from the boss fights. Thematically, I think they were interesting, but certain players found a challenge there that wasn’t really catered to them."
"There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether."
Narrative director Mary DeMarle added that choosing whether to keep bosses alive or to kill them will affect the overall narrative. "For Human Revolution, because of the way we designed it, [the bosses] always died in the cutscenes," she said. "You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game."