Hoover1979
Donor
- Joined
- Apr 24, 2014
- Messages
- 313
- Reaction score
- 105
PINNED UPDATE:
I have uploaded a Tech Demo of my Texture pack to ModDB here:
http://www.moddb.com/mods/hoover1979-ultrahd-doom-texture-pack
In 24-48 hours from this update, the download link will be live
I have decided to embark on a massive project that will keep me busy for the next year or more, creating an UltraHD texture pack for various Doom source ports.
when finished the first pack will be for the Risen3D port, as Risen3D has Sky-Boxes.
EDIT: I have been working on Sky textures as my skills have been developing, I am leaving the most difficult textures for last so that by then, I will have further developed my skills to make them.
I am teaching myself as I go along.
After I create a set of Sky textures I will format them for other ports like DoomsDay (jDoom) and GZdoom.
The GZdoom port version will also have BrightMaps made for and/or from the corresponding textures so lit areas stay lit, regardless of the ambient lighting level of the room the textures are used in.
Here is a link to my DeviantArt Doom Texture Folder. Click on the corresponding texture to view. Click on the viewed Texture again to Zoom to the actual resolution (If your monitor's resolution is less than 3840x2160).
I will update the folder as often as I can.
http://hoover1979.deviantart.com/gallery/59360732/UltraHD-Doom-Texture-work
UPDATE 1: Deviantart page has been updated as of the 8th of November 2016 (Australian date)
One image I flagged as containing mature content as it has blood stains on it. Age verification may be needed to view that texture.
I will need to flag some future textures as mature content, as they will either have blood and gore or (Because this is for Doom) will have textures that have Doom's satanic theme, and as such are considered sensitive material. (I wish to abide by DeviantArt's Policy regarding sensitive material that may offend some people).
Programs Used:
Adobe Photoshop CC 2018 ------> Now Photoshop CC 2019
Filter Forge 7 -------> Now Filter Forge 8 Pro
Paint Shop Pro 9 (For conversion to source port accepted .PNG files)
UPDATE 2: I have updated versions of the textures presented in this thread in my Deviantart repository. My Deviantart page is constantly being updated, but as I am teaching myself as I go along, I am also updating older textures in addition to creating new ones.
My goal is to create the best possible texture pack that I can. I am hoping when this is completed I can use it as a portfolio to transfer my career from the Graphic Design I work at to a Game Development studio, in the future.
UPDATE 3: I have recently had a run of bad luck with my health as well as having a ransomware attack on my rig. This had slowed me down considerably, I will soon be able to resume making textures and work my way to an eventual 3rd demo.
The link to my Deviantart repository is not only posted earlier in this post but is also in my signature below every post I make on MrAntifun.
I have uploaded a Tech Demo of my Texture pack to ModDB here:
http://www.moddb.com/mods/hoover1979-ultrahd-doom-texture-pack
In 24-48 hours from this update, the download link will be live
I have decided to embark on a massive project that will keep me busy for the next year or more, creating an UltraHD texture pack for various Doom source ports.
when finished the first pack will be for the Risen3D port, as Risen3D has Sky-Boxes.
EDIT: I have been working on Sky textures as my skills have been developing, I am leaving the most difficult textures for last so that by then, I will have further developed my skills to make them.
I am teaching myself as I go along.
After I create a set of Sky textures I will format them for other ports like DoomsDay (jDoom) and GZdoom.
The GZdoom port version will also have BrightMaps made for and/or from the corresponding textures so lit areas stay lit, regardless of the ambient lighting level of the room the textures are used in.
Here is a link to my DeviantArt Doom Texture Folder. Click on the corresponding texture to view. Click on the viewed Texture again to Zoom to the actual resolution (If your monitor's resolution is less than 3840x2160).
I will update the folder as often as I can.
http://hoover1979.deviantart.com/gallery/59360732/UltraHD-Doom-Texture-work
UPDATE 1: Deviantart page has been updated as of the 8th of November 2016 (Australian date)
One image I flagged as containing mature content as it has blood stains on it. Age verification may be needed to view that texture.
I will need to flag some future textures as mature content, as they will either have blood and gore or (Because this is for Doom) will have textures that have Doom's satanic theme, and as such are considered sensitive material. (I wish to abide by DeviantArt's Policy regarding sensitive material that may offend some people).
Programs Used:
Adobe Photoshop CC 2018 ------> Now Photoshop CC 2019
Filter Forge 7 -------> Now Filter Forge 8 Pro
Paint Shop Pro 9 (For conversion to source port accepted .PNG files)
UPDATE 2: I have updated versions of the textures presented in this thread in my Deviantart repository. My Deviantart page is constantly being updated, but as I am teaching myself as I go along, I am also updating older textures in addition to creating new ones.
My goal is to create the best possible texture pack that I can. I am hoping when this is completed I can use it as a portfolio to transfer my career from the Graphic Design I work at to a Game Development studio, in the future.
UPDATE 3: I have recently had a run of bad luck with my health as well as having a ransomware attack on my rig. This had slowed me down considerably, I will soon be able to resume making textures and work my way to an eventual 3rd demo.
The link to my Deviantart repository is not only posted earlier in this post but is also in my signature below every post I make on MrAntifun.
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