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Heron33

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Mar 2, 2022
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I want to make something clear about WAND and PLITCH-style trainer systems and why I’m frustrated with the direction these services are going.


I originally learned about WAND through Mr. Anti-Fun, back when using trainers for single-player PC games was simple. You picked your game, enabled the cheats you wanted, and played.


There wasn't some ridiculous countdown hanging over your head telling you:


⏰ “You've used enough cheats today. Come back tomorrow or pay us.”


That is specifically what I have a problem with.


With WAND, I used to be able to use cheats in my single-player games without a daily time restriction. Now the free system limits how long you can use the trainer each day.


Once that time runs out:


⏳ Wait for the daily reset
or
Pay for a membership to continue using the trainer


And I'm sorry, but I think that's a load of horse shit.


I'm not complaining because companies charge money. Developers need to get paid. Servers, updates, employees, development and support cost money.


Charge for:


Premium features
⚙️ Advanced cheat options
☁️ Cloud features
Extra trainer functionality
Companion apps
Early access
️ Advanced customization


That's completely reasonable.


But taking basic trainer usage that previously wasn't restricted and putting it behind an artificial daily TIME LIMIT is completely different.


We're talking about SINGLE-PLAYER games.​


I'm not talking about cheating against other players.


I'm talking about a game I bought, running on my computer, where I might want:


❤️ Unlimited health
Unlimited money
Unlimited ammo
⭐ XP multipliers
Unlimited resources
⚡ Faster progression
Different gameplay options


If I want to spend five hours screwing around with cheats in my own single-player game, why should a trainer program suddenly decide I've played long enough?


And here's the funniest part:


WAND and PLITCH aren't the only ways cheats exist.​


People have been creating:


Standalone trainers
Cheat Engine tables
Scripts
Save editors
Mods
⚙️ Memory editors
Community cheat tools


…for years.


So assuming people will simply say:


“Well, my free timer expired. Guess I have no choice but to subscribe.”

is ridiculous.


No.


People are going to start looking elsewhere.


They're going to rediscover places like Mr. Anti-Fun, standalone trainers, Cheat Engine and other alternatives that don't tell them when they're allowed to modify their own single-player game.


There is a better business model.​


Keep the basic trainer usable without an artificial countdown.


Then make the premium features worth paying for.


Make people WANT to subscribe.


Don't deliberately annoy them until they subscribe.


There's a major difference.


That's my complaint.​


I'm not saying developers shouldn't make money.


I'm saying:


Don't take something people previously had unlimited access to and suddenly put a daily timer on it.


Especially when we're talking about cheats for single-player games.


WAND seriously disappointed me with this change.


And when services like WAND and PLITCH become increasingly restrictive or lock useful functionality behind subscriptions, it gives people even more reason to search for alternatives.


Personally, I think daily trainer time limits are a load of horse shit.


What do you think?


Should cheat-trainer companies make money through genuinely useful premium features?


OR


Should they be able to restrict how long free users can use basic cheats every day just to push people toward another monthly subscription?


I'd like to hear what other PC gamers think.
 
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