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tal onzy

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Squad, the Kickstarted 50v50 tactical team shooter from the creators of Battlefield 2's Project Reality mod, is coming to Steam Early Access on December 15.

The Early Access release will contain two new maps, a big dusty 16km x 16km one "based on a real world location in Afghanistan", and a smaller close-combat map for the "rehabilitation" of "gamers who are unaccustomed to proper tactical squad based CQB gaming".

There will be four game modes and four factions, including two new ones: Russia Ground Forces and irregular Militia. Game modes include Advance and Secure, which combines objective capture with base building and supply; Conquest, which pits irregular forces against conventional military outfits; Insurgency, which tasks mechanised units with the discovery and destruction of insurgent weapon caches; and Territory Control, which has you capturing space "one square meter at a time".

Squad Early Access will cost $39.99 at launch, but if you're already sold you can get the game $9.99 cheaper on the Squad pre-purchase page. There's certainly a gap for a serious military multiplayer for those that have bounced off Arma, and it's made in Unreal Engine 4, which you may or may not be able to tell from the screenshots below.

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http://www.pcgamer.com/50-vs-50-military-fps-squad-heads-to-early-access-next-month/
 
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Kalas

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The GFX looks awesome
 

tal onzy

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http://store.steampowered.com/app/393380/
Angus Morrison pc gamer

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Tactical shooter Squad takes Early Access by storm

Large-scale tactical shooter Squad hit Early Access today, although that choreographed trailer shows off less about the game than it does the United States' defence budget. Squad is from some of the developers behind the Battlefield 2 mod Project Reality, a total overhaul that requires teams to cooperate when faced with vast maps and the brutal realities of proper bullet physics. Squad is pretty much that but newer and shinier—the middle ground between Battlefield and Arma.

This was a Kickstarter baby, raising $435,000 CAD of a requested $184,000, but with the honest caveat that it will take about $3 million to realise the full vision. Offworld Industries has put forward a tentative finish date of late 2016.

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The final product will feature 50v50 strategic battles that preclude lone-wolfing, with vehicles to be added down the line. Going on Steam reviews, however, the condition of the game as it stands is impressive. Base-building and fortification systems are already in place, but the feature that stands out to me is the integrated positional VoIP, one of many pains the developer looks to have taken to force team play.

The downside? This is an unfinished game that is asking for £30/$40, but as it's currently sitting in the Steam top seller spot, you may be in safe hands. I feel a review coming on!


 
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