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MrAntiFun

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Agarest Generations Of War Zero V1.00 Trainer +4


Options :
  1. Set Health
  2. Set AP
  3. Set SP
  4. Set Lvl
Notice:
Trainer password : mrantifun.net , First start game then activate the trainer.
 

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  • Agarest_Generations_Of_War_Zero_V1.00_Trainer_plus4.zip
    3.8 MB · Views: 4,827
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chris

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i use chrome as a browser but i use idm to download

try this

1- open IDM

2- view menu-->options-->

3- in 'general tab' you can see "capture downloads from the following browser"

4-add the browser you want to integrate ( check in place) --> press OK
 

MrAntiFun

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Its a small file just 4MB , You should download it directly using chrome, IDM might not work because the server require session to allow downloading .
 

uchihakike

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hi mate. can you update this game? like more additional cheats? thanks
 

Leo Raglan

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I was wondering if an affection option was possible. It doesn't seem that any trainer out there has this option atm. I understand that this option will take time to test, so I can understand why this game doesn't have one. An affection cheat worked in the other two games and would be great on here as well.

This game may have some problems with viewing every event even with an affection option, but it may be possible that if a day/night progression option was enabled, the in town events could all be viewed, including the recipe unlock events.

As I have never seen an affection optoin in action on this game I'm not certain how difficult it mightl be to test. But the easy way to work around testing this option would be to only use it at the end of generation events, or perhaps turn it on at the time that an event proven to only trigger by an affection level will occur. After those times affection numbers with characters probably will be a non issue. Just remember to turn it off when it isn't needed and it should run okay. This option may also need to be value and character specific in order to properly work. (I have no experience of making my own trainers.)
 
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Leo Raglan

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I was wondering if an affection option was possible. It doesn't seem that any trainer out there has this option atm. I understand that this option will take time to test, so I can understand why this game doesn't have one. An affection cheat worked in the other two games and would be great on here as well.

This game may have some problems with viewing every event even with an affection option, but it may be possible that if a day/night progression option was enabled, the in town events could all be viewed, including the recipe unlock events.

As I have never seen an affection option in action on this game I'm not certain how difficult it mightl be to test. But the easy way to work around testing this option would be to only use it at the end of generation events, or perhaps turn it on at the time that an event proven to only trigger by an affection level will occur. After those times affection numbers with characters probably will be a non issue. Just remember to turn it off when it isn't needed and it should run okay. This option may also need to be value and character specific in order to properly work. (I have no experience of making my own trainers.)
Each girl gets soul points added for doing her events and making clever choices that are added to the second MC, and I believe that these are separate for each girl and are the real thing that decides what your Leonis growth and setup be like and not the affection level, which can be further reflected when you try going all out to make a specific girl happy and get all of her specific events as opposed to when you don't. I believe that affection level is mainly to unlock certain otherwise locked events and end game decisions only. If these things I mentioned are indeed true then the possibility of conflict creating/testing an affection option just went down considerably.

Do note: if you do decide to create/test this option try to only activate it when you need affection at a certain amount at a given time and turn it off immediately after that. This will greatly reduce the chances of something going wrong.
 
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Leo Raglan

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Each girl gets soul points added for doing her events and making clever choices that are added to the second MC, and I believe that these are separate for each girl and are the real thing that decides what your Leonis growth and setup be like and not the affection level, which can be further reflected when you try going all out to make a specific girl happy and get all of her specific events as opposed to when you don't. I believe that affection level is mainly to unlock certain otherwise locked events and end game decisions only. If these things I mentioned are indeed true then the possibility of conflict creating/testing an affection option just went down considerably.

Do note: if you do decided to create/test this option try to only activate it when you need affection at a certain amount at a given time and turn it off immediately after that. This will greatly reduce the chances of something going wrong.
This affection option could potentially be very useful to see events that most people trying only for their favored girl will never see unless they play multiple playthroughs/true end full clear. If it is possible, I hope you are able to come up with a way to work it that isn't too difficult to test if you get the chance. Have a great day!
 
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