Since my work is way too borrowed, it's like using dynamite wrong it can do a lot of harm. That's why I'll tell you how to easily create it yourself.
You need a seed, for example mana.
Mustermann has 10 mana
scan
Mustermann is defeated in the fight an opponent has afterwards
15 mana
Next scan
Copy values
Set to 9999 and if you then put an X in front of "description" the mana will never be empty.
The same goes with the HL
1000 HL
scan
Buy something a Lolli for example
- 200 HL equals 800 HL
Next scan
Copy value
Set to 9,999,999,999
Before describing again put the X.
and you have Infinite HL
Now for something trickier.
Boost the status. In contrast, there is a slight protection in the game.
That's why we pretend to level without leveling but the values increase in a natural way.
Go to Blood Patch First World
Scan the Lv of an opponent
then throw this opponent to another.
The Lv of the thrown enemy is now rising.
Next scan of the raised Lvs
Set the opponent's Lv to 9999
Do not forget the X before description otherwise the Lv will reset itself.
Do not worry he is as weak as a Lv 1
Now comes the next step
Scan the lv of your character
Then defeat the Lv 9999 opponents.
Your character levels to over 100 if you start at 1.
Now you also scan this value
Then you set your character's Lv to 1 and set an X to Description
Your character is in the system as Lv 100+ in it but has more Exp as it is valid as Lv 1. Say every action is using enemy hit / item / healing / attacking everything and everyone. Everything triggers the Lv up without Lv up your values rise practically to infinity.
WARNING! Use the opponent Lv Boost only in Blood Patch! Reason. The opponents can also become invincible. No chance of victory.
This code is dynamite use it wisely.