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JeremiahLong

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(I copied and pasted this from the main Divinity thread, sorry if it doesn't fully match your reporting criteria)

Hmm, I activated Inf. Skill Points etc and it changed a few of my stats to have like 7000 in, making my character so hideously overpowered it wasn't even funny. Is that how it's supposed to work? I was hoping for it to just grant my characters like 50 skill points/attribute points and 5 talent points permanently while active or something? I didn't plan on making an overpowered character, just wanted to fill in the gaps that ruin builds, like the game forcing you to take Loremaster 5 just so you can get have the best equipment, the Pet Pal trait to experience all the content, and I don't feel like there are enough Attribute points to really make a build that isn't hamstrung, stat boosts from gear plugging holes not withstanding.

So uh, is it possible to update the trainers Inf. Skillpoints thing to be more like that at all, or is it not supposed to set multiple (not all, for example, it didn't touch Strength or Perception, and many Skills) to 7000 and the available points to a six digit number? I mean I don't care about the amount of spendable points it gives, just that it changed my characters stats.

Also, how does Inf. Items work? Does it only work with stackables like usual by setting them to 9999 in your inventory or some such? There are tomes you can buy fairly early if you rush in a certain way, that grant free attribute and skill points when read. Does Inf. Items make multiple copies of these? Or does it not work on skillbooks and such? Because if it does there might not be any need to update the Inf. Skillpoints pointer, all you need is four Star Stones to unlock that particular book and you can do that by level 4, especially with Godmode and Infinite AP.

I tested it and Inf Items does not duplicate the book to 99/999/9999 copies in your inventory. I guess because it's a non stackable book, like with Skill Books. I wonder though, vendors have the ability to stack multiple skill books of the same type in the vendor inventory, is it possible to write an option that gives vendors 999 of each item? It would help with buying lockpicks and trap disarm kits instead of waiting until you level up or 1 in game hour for them to restock, as well as benefit the skill points/attribute point book vendor since she'll stock 999 of them at that point?

God Mode/Inf Health doesn't appear to work. Health bars didn't decrease in combat, but health was actually decreasing despite this. Characters still die, mentioned being close to death and so on. Still taking damage outside of combat if triggering explosive barrels or poison and whatnot, surface features.

Fast Kill and Inf AP working as intended, it seems, as well as Instant Ability Cooldown. No problems there - fast kill gets a bit weird when dual wielding, but that problem can be solved by not dual wielding in the first place, so no need for a fix.

MegaXP works, seems to multiply all XP gained by a factor of 100, doesn't mention this in the log but where you'd gain 90 Exploration XP you gain 9000, so that's good. There's a paltry amount of skill points in this game though, even at level 22, the theoretical "natural" max level. Going beyond that using MegaXP makes the game a tad too easy/unfun.


TLDR: The skill points and invincibility option doesn't seem to work. Inf Items could use a tweak if possible to include skill books, and/or add a new tweak that makes Vendor shop inventory stack all items within at 999 or somesuch.


Anyway, thanks in advance, to anyone who answers me!

My version is fully updated Steam Enhanced Edition, v2.0.119.430, legitimate copy, all that stuff.
 
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