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bartimeaus

New Member
Joined
Jun 14, 2014
Messages
8
Reaction score
2
Trying to create a cheat table but it takes ages.

Did a basic one, you guys can give it a try, I won't be updating it

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="26">
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Sulphur"</Description>
<LastState Value="12" RealAddress="243E2A6F098"/>
<VariableType>4 Bytes</VariableType>
<Address>"Genesis-Win64-Shipping.exe"+02796150</Address>
<Offsets>
<Offset>18</Offset>
<Offset>500</Offset>
<Offset>8</Offset>
<Offset>F0</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"Lithium"</Description>
<LastState Value="8" RealAddress="243E2A6F09C"/>
<VariableType>4 Bytes</VariableType>
<Address>"Genesis-Win64-Shipping.exe"+02796150</Address>
<Offsets>
<Offset>1C</Offset>
<Offset>500</Offset>
<Offset>8</Offset>
<Offset>F0</Offset>
<Offset>740</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Copper"</Description>
<LastState Value="4" RealAddress="243E2A6F088"/>
<VariableType>4 Bytes</VariableType>
<Address>"Genesis-Win64-Shipping.exe"+02796150</Address>
<Offsets>
<Offset>8</Offset>
<Offset>500</Offset>
<Offset>F8</Offset>
<Offset>E8</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"Iron"</Description>
<LastState Value="3" RealAddress="243E2A6F084"/>
<VariableType>4 Bytes</VariableType>
<Address>"Genesis-Win64-Shipping.exe"+027963A0</Address>
<Offsets>
<Offset>4</Offset>
<Offset>500</Offset>
<Offset>1A0</Offset>
<Offset>3C8</Offset>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"Aluminium"</Description>
<LastState Value="3" RealAddress="243E2A6F08C"/>
<VariableType>4 Bytes</VariableType>
<Address>"Genesis-Win64-Shipping.exe"+028F88B8</Address>
<Offsets>
<Offset>C</Offset>
<Offset>500</Offset>
<Offset>8</Offset>
<Offset>F0</Offset>
<Offset>3D8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
 
Last edited:

Hommyland

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Joined
Jan 30, 2019
Messages
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After 2 weeks, the cheat will no longer be relevant, because METRO 2033 will be released
 

Raveni

Member
Joined
Jun 30, 2014
Messages
20
Reaction score
4
the tables are at ********.. lots of stuff there and Im stil working on HP for there, so far got Just myself immortal.. had crew immortal, then Hostiles ended up sharing the same encrypted values.. using stealth edit btw, by default game has less crashes with Cheat engine
 

AJlex

New Member
Joined
Jan 6, 2019
Messages
2
Reaction score
4
save code below as Genesis-Win64-Shipping.CT and open in cheat engine
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="27">
  <CheatEntries>
    <CheatEntry>
      <ID>7</ID>
      <Description>"inf. Ammo"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  Game   : Genesis-Win64-Shipping.exe
  Version: v1.0 Build 28
  Date   : 2019-02-02
  Author : AJlex

  This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(ammo,Genesis-Win64-Shipping.exe,49 8B D2 49 8B CB E9 ******** 48 8B 01 41 B9 01000000 48 FF A0 98020000)
alloc(newmem,$1024,ammo)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
originalcode:
mov [rdx],#999
mov rcx,r11

exit:
jmp returnhere

ammo:
jmp newmem
nop
returnhere:

registerSymbol(ammo)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
ammo:
db 49 8B D2 49 8B CB
unregisterSymbol(ammo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Genesis-Win64-Shipping.exe"+464119

"Genesis-Win64-Shipping.exe"+4640FE: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+4640FF: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+464100: 4D 8B D0                 -  mov r10,r8
"Genesis-Win64-Shipping.exe"+464103: 4C 8B DA                 -  mov r11,rdx
"Genesis-Win64-Shipping.exe"+464106: 49 3B D0                 -  cmp rdx,r8
"Genesis-Win64-Shipping.exe"+464109: 74 29                    -  je Genesis-Win64-Shipping.exe+464134
"Genesis-Win64-Shipping.exe"+46410B: 8B 41 38                 -  mov eax,[rcx+38]
"Genesis-Win64-Shipping.exe"+46410E: 48 0F BA E0 1E           -  bt rax,1E
"Genesis-Win64-Shipping.exe"+464113: 73 0F                    -  jae Genesis-Win64-Shipping.exe+464124
"Genesis-Win64-Shipping.exe"+464115: 4C 63 41 34              -  movsxd  r8,dword ptr [rcx+34]
// ---------- INJECTING HERE ----------
"Genesis-Win64-Shipping.exe"+464119: 49 8B D2                 -  mov rdx,r10
"Genesis-Win64-Shipping.exe"+46411C: 49 8B CB                 -  mov rcx,r11
// ---------- DONE INJECTING  ----------
"Genesis-Win64-Shipping.exe"+46411F: E9 6C 4E 6B 01           -  jmp Genesis-Win64-Shipping.exe+1B18F90
"Genesis-Win64-Shipping.exe"+464124: 48 8B 01                 -  mov rax,[rcx]
"Genesis-Win64-Shipping.exe"+464127: 41 B9 01 00 00 00        -  mov r9d,00000001
"Genesis-Win64-Shipping.exe"+46412D: 48 FF A0 98 02 00 00     -  jmp qword ptr [rax+00000298]
"Genesis-Win64-Shipping.exe"+464134: C3                       -  ret
"Genesis-Win64-Shipping.exe"+464135: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+464136: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+464137: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+464138: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+464139: CC                       -  int 3
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>12</ID>
      <Description>"inf. Health"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  Game   : Genesis-Win64-Shipping.exe
  Version: v1.0 Build 28
  Date   : 2019-02-02
  Author : AJlex

  This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(health,Genesis-Win64-Shipping.exe,F3 42 0F11 34 28 48 8D 5E 30 48 03 DF 83 7B 30 00)
alloc(newmem,$1024,health)
label(returnhere)
label(originalcode)

newmem: //this is allocated memory, you have read,write,execute access
cmp [rax+r13+3C],#0
jne originalcode
mov [rax+r13+54],(float)100 //health
mov [rax+r13],(float)0 // blood
jmp returnhere

originalcode:
movss [rax+r13],xmm6
jmp returnhere

health:
jmp newmem
nop
returnhere:

registerSymbol(health)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
health:
db F3 42 0F 11 34 28
unregisterSymbol(health)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Genesis-Win64-Shipping.exe"+1367D36

"Genesis-Win64-Shipping.exe"+1367D0D: 48 83 7C 37 28 00     -  cmp qword ptr [rdi+rsi+28],00
"Genesis-Win64-Shipping.exe"+1367D13: 75 13                 -  jne Genesis-Win64-Shipping.exe+1367D28
"Genesis-Win64-Shipping.exe"+1367D15: 48 8B 54 37 20        -  mov rdx,[rdi+rsi+20]
"Genesis-Win64-Shipping.exe"+1367D1A: 49 8B 4D 10           -  mov rcx,[r13+10]
"Genesis-Win64-Shipping.exe"+1367D1E: E8 ED 07 D3 FF        -  call Genesis-Win64-Shipping.exe+1098510
"Genesis-Win64-Shipping.exe"+1367D23: 48 89 44 37 28        -  mov [rdi+rsi+28],rax
"Genesis-Win64-Shipping.exe"+1367D28: 48 8B 44 37 28        -  mov rax,[rdi+rsi+28]
"Genesis-Win64-Shipping.exe"+1367D2D: 48 85 C0              -  test rax,rax
"Genesis-Win64-Shipping.exe"+1367D30: 74 0A                 -  je Genesis-Win64-Shipping.exe+1367D3C
"Genesis-Win64-Shipping.exe"+1367D32: 48 63 40 44           -  movsxd  rax,dword ptr [rax+44]
// ---------- INJECTING HERE ----------
"Genesis-Win64-Shipping.exe"+1367D36: F3 42 0F 11 34 28     -  movss [rax+r13],xmm6
// ---------- DONE INJECTING  ----------
"Genesis-Win64-Shipping.exe"+1367D3C: 48 8D 5E 30           -  lea rbx,[rsi+30]
"Genesis-Win64-Shipping.exe"+1367D40: 48 03 DF              -  add rbx,rdi
"Genesis-Win64-Shipping.exe"+1367D43: 83 7B 30 00           -  cmp dword ptr [rbx+30],00
"Genesis-Win64-Shipping.exe"+1367D47: 74 61                 -  je Genesis-Win64-Shipping.exe+1367DAA
"Genesis-Win64-Shipping.exe"+1367D49: 48 8B 53 20           -  mov rdx,[rbx+20]
"Genesis-Win64-Shipping.exe"+1367D4D: 33 C0                 -  xor eax,eax
"Genesis-Win64-Shipping.exe"+1367D4F: 48 85 D2              -  test rdx,rdx
"Genesis-Win64-Shipping.exe"+1367D52: 0F 94 C0              -  sete al
"Genesis-Win64-Shipping.exe"+1367D55: F7 D8                 -  neg eax
"Genesis-Win64-Shipping.exe"+1367D57: 48 63 C8              -  movsxd  rcx,eax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>29</ID>
      <Description>"inf. Energy"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  Game   : Genesis-Win64-Shipping.exe
  Version: v1.0 Build 28
  Date   : 2019-02-02
  Author : AJlex

  This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(energy,Genesis-Win64-Shipping.exe,8B 81 18050000 41 89 00 C3)
alloc(newmem,$1024,energy)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
mov [rcx+00000518],#9999

originalcode:
mov eax,[rcx+00000518]

exit:
jmp returnhere

energy:
jmp newmem
nop
returnhere:

registerSymbol(energy)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
energy:
db 8B 81 18 05 00 00
unregisterSymbol(energy)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Genesis-Win64-Shipping.exe"+216C45

"Genesis-Win64-Shipping.exe"+216C2C: C3                       -  ret
"Genesis-Win64-Shipping.exe"+216C2D: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+216C2E: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+216C2F: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+216C30: 48 8B 42 20              -  mov rax,[rdx+20]
"Genesis-Win64-Shipping.exe"+216C34: 45 33 C9                 -  xor r9d,r9d
"Genesis-Win64-Shipping.exe"+216C37: 48 85 C0                 -  test rax,rax
"Genesis-Win64-Shipping.exe"+216C3A: 41 0F 95 C1              -  setne r9l
"Genesis-Win64-Shipping.exe"+216C3E: 4C 03 C8                 -  add r9,rax
"Genesis-Win64-Shipping.exe"+216C41: 4C 89 4A 20              -  mov [rdx+20],r9
// ---------- INJECTING HERE ----------
"Genesis-Win64-Shipping.exe"+216C45: 8B 81 18 05 00 00        -  mov eax,[rcx+00000518]
// ---------- DONE INJECTING  ----------
"Genesis-Win64-Shipping.exe"+216C4B: 41 89 00                 -  mov [r8],eax
"Genesis-Win64-Shipping.exe"+216C4E: C3                       -  ret
"Genesis-Win64-Shipping.exe"+216C4F: CC                       -  int 3
"Genesis-Win64-Shipping.exe"+216C50: 48 89 5C 24 08           -  mov [rsp+08],rbx
"Genesis-Win64-Shipping.exe"+216C55: 48 89 74 24 10           -  mov [rsp+10],rsi
"Genesis-Win64-Shipping.exe"+216C5A: 48 89 7C 24 18           -  mov [rsp+18],rdi
"Genesis-Win64-Shipping.exe"+216C5F: 4C 89 74 24 20           -  mov [rsp+20],r14
"Genesis-Win64-Shipping.exe"+216C64: 55                       -  push rbp
"Genesis-Win64-Shipping.exe"+216C65: 48 8D 6C 24 A9           -  lea rbp,[rsp-57]
"Genesis-Win64-Shipping.exe"+216C6A: 48 81 EC A0 00 00 00     -  sub rsp,000000A0
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>32</ID>
      <Description>"inf. Storehouse"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  Game   : Genesis-Win64-Shipping.exe
  Version: v1.0 Build 28
  Date   : 2019-02-02
  Author : AJlex

  This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(store,Genesis-Win64-Shipping.exe,01 83 14050000 EB ** 45 84 F6 75 ** 85 FF 7E ** 8B 83 10050000 2B 83 14050000 3B F8 0F4E C7)
alloc(newmem,$1024,store)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
mov [rbx+00000514],#0
jmp returnhere

originalcode:
add [rbx+00000514],eax

exit:
jmp returnhere

store:
jmp newmem
nop
returnhere:

registerSymbol(store)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
store:
db 01 83 14 05 00 00
unregisterSymbol(store)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Genesis-Win64-Shipping.exe"+1E4DC8

"Genesis-Win64-Shipping.exe"+1E4DA3: 4C 39 04 C8           -  cmp [rax+rcx*8],r8
"Genesis-Win64-Shipping.exe"+1E4DA7: 75 27                 -  jne Genesis-Win64-Shipping.exe+1E4DD0
"Genesis-Win64-Shipping.exe"+1E4DA9: 45 84 F6              -  test r14l,r14l
"Genesis-Win64-Shipping.exe"+1E4DAC: 75 09                 -  jne Genesis-Win64-Shipping.exe+1E4DB7
"Genesis-Win64-Shipping.exe"+1E4DAE: 44 38 B6 BC 07 00 00  -  cmp [rsi+000007BC],r14l
"Genesis-Win64-Shipping.exe"+1E4DB5: 74 1E                 -  je Genesis-Win64-Shipping.exe+1E4DD5
"Genesis-Win64-Shipping.exe"+1E4DB7: 8B C7                 -  mov eax,edi
"Genesis-Win64-Shipping.exe"+1E4DB9: 48 8B 8B 00 05 00 00  -  mov rcx,[rbx+00000500]
"Genesis-Win64-Shipping.exe"+1E4DC0: 48 8B 74 24 30        -  mov rsi,[rsp+30]
"Genesis-Win64-Shipping.exe"+1E4DC5: 01 04 A9              -  add [rcx+rbp*4],eax
// ---------- INJECTING HERE ----------
"Genesis-Win64-Shipping.exe"+1E4DC8: 01 83 14 05 00 00     -  add [rbx+00000514],eax
// ---------- DONE INJECTING  ----------
"Genesis-Win64-Shipping.exe"+1E4DCE: EB 2F                 -  jmp Genesis-Win64-Shipping.exe+1E4DFF
"Genesis-Win64-Shipping.exe"+1E4DD0: 45 84 F6              -  test r14l,r14l
"Genesis-Win64-Shipping.exe"+1E4DD3: 75 E2                 -  jne Genesis-Win64-Shipping.exe+1E4DB7
"Genesis-Win64-Shipping.exe"+1E4DD5: 85 FF                 -  test edi,edi
"Genesis-Win64-Shipping.exe"+1E4DD7: 7E 13                 -  jle Genesis-Win64-Shipping.exe+1E4DEC
"Genesis-Win64-Shipping.exe"+1E4DD9: 8B 83 10 05 00 00     -  mov eax,[rbx+00000510]
"Genesis-Win64-Shipping.exe"+1E4DDF: 2B 83 14 05 00 00     -  sub eax,[rbx+00000514]
"Genesis-Win64-Shipping.exe"+1E4DE5: 3B F8                 -  cmp edi,eax
"Genesis-Win64-Shipping.exe"+1E4DE7: 0F 4E C7              -  cmovle eax,edi
"Genesis-Win64-Shipping.exe"+1E4DEA: EB CD                 -  jmp Genesis-Win64-Shipping.exe+1E4DB9
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"get Resource Address"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  Game   : Genesis-Win64-Shipping.exe
  Version: v1.0 Build 28
  Date   : 2019-02-02
  Author : AJlex

  This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(resources,Genesis-Win64-Shipping.exe,48 8B 81 00050000 48 63 D2 8B 04 90 C3 33 C0 C3)
alloc(newmem,$1024,resources)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
mov [resousePointer],rax

originalcode:
movsxd  rdx,edx
mov eax,[rax+rdx*4]

exit:
jmp returnhere

resousePointer:
dq 0

resources+7:
jmp newmem
nop
returnhere:

registerSymbol(resources)
registerSymbol(resousePointer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
resources+7:
db 48 63 D2 8B 04 90
unregisterSymbol(resources)
unregisterSymbol(resousePointer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Genesis-Win64-Shipping.exe"+1F589C

"Genesis-Win64-Shipping.exe"+1F588A: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F588B: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F588C: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F588D: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F588E: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F588F: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F5890: 85 D2                       -  test edx,edx
"Genesis-Win64-Shipping.exe"+1F5892: 78 16                       -  js Genesis-Win64-Shipping.exe+1F58AA
"Genesis-Win64-Shipping.exe"+1F5894: 3B 91 08 05 00 00           -  cmp edx,[rcx+00000508]
"Genesis-Win64-Shipping.exe"+1F589A: 7D 0E                       -  jnl Genesis-Win64-Shipping.exe+1F58AA
// ---------- INJECTING HERE ----------
"Genesis-Win64-Shipping.exe"+1F589C: 48 8B 81 00 05 00 00        -  mov rax,[rcx+00000500]
// ---------- DONE INJECTING  ----------
"Genesis-Win64-Shipping.exe"+1F58A3: 48 63 D2                    -  movsxd  rdx,edx
"Genesis-Win64-Shipping.exe"+1F58A6: 8B 04 90                    -  mov eax,[rax+rdx*4]
"Genesis-Win64-Shipping.exe"+1F58A9: C3                          -  ret
"Genesis-Win64-Shipping.exe"+1F58AA: 33 C0                       -  xor eax,eax
"Genesis-Win64-Shipping.exe"+1F58AC: C3                          -  ret
"Genesis-Win64-Shipping.exe"+1F58AD: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F58AE: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F58AF: CC                          -  int 3
"Genesis-Win64-Shipping.exe"+1F58B0: 0F B6 41 28                 -  movzx eax,byte ptr [rcx+28]
"Genesis-Win64-Shipping.exe"+1F58B4: C0 E8 06                    -  shr al,06
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"resousePointer"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Iron"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>17</ID>
      <Description>"Copper"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>18</ID>
      <Description>"Aluminium"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Gold"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>10</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>21</ID>
      <Description>"Platinum"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>14</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>22</ID>
      <Description>"Sulfur"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>18</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>24</ID>
      <Description>"Lithium"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>1C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Salpetre"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>20</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26</ID>
      <Description>"Iridium"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>24</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Uranium"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>resousePointer</Address>
      <Offsets>
        <Offset>28</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
to edit resources activate "get Resource Address" and go to ship building. Now you can edit values
 
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