Undeadly666
New Member
- Joined
- Sep 24, 2015
- Messages
- 4
- Reaction score
- 1
Created a trainer for the game Wasted. (health and ammo) Everything works great in the main game but for the dailies the health starts out lower for different challenges, i.e. 95, 90 so on so forth. This is the simple coding I'm using so far:
code:
cmp dword [esi+000001A0],64
je return
mov [esi+000001A0],eax
jmp return
As you can see the health must be equal to 100 for it to be locked. So when you fire up a challenge it doesn't get recognized. Is there a way to change the 100 into a variable or should add something else to have it change the health value to 100 in the beginning. Any help would be greatly appreciated.
code:
cmp dword [esi+000001A0],64
je return
mov [esi+000001A0],eax
jmp return
As you can see the health must be equal to 100 for it to be locked. So when you fire up a challenge it doesn't get recognized. Is there a way to change the 100 into a variable or should add something else to have it change the health value to 100 in the beginning. Any help would be greatly appreciated.