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dreamer_75

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thx trying out the 1.35 now just try the 1.33 but som funktions did not work and some has some kinde of delay before they went on, but any way great work :)
 

katakraos

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Thank you very much. Is to be noted that f4 "infinite energy" does that when the mouse hovers over one element in the inventory, it turns to a full stack of said element. I don't know if the nanites obtained this way can or not be used to purchase technology on space stations (in the former update, you weren't able to purchase there with them)
 

Drac0n1s

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Word of warning, 1.36 just hit the experimental branch.

F5, F12, and Numpad 2 do not work in 1.36.
 

Droid8Apple

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So I don't know why this is, but the last multiple trainers don't allow infinite crafting the right way.

IE- you can build your tech blueprints for multitool,ships,etc perfectly fine. But anything built "on the fly" opposed to "in-menu" still require/use resources. I'm pretty sure back at the base-building update it was working how it should without needing everything in storage. You could have 250 Iron and 250 Heridium (1 slot each) and still build things requiring 500 Heridium (brain fart... is that even the blue silicate I'm thinking of?) as many times as you wish.

Am I doing something wrong or is this just how the trainer works now? Either way crafting costless Dyanmic resonators & voltaic cells is simple enough to build geo-bays every time I land but it'd be nice not to have to worry about having Heridium (Helium... DOH!...Iridium...DOH!... Heridium)
 

Droid8Apple

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Yeah, not the whole Code weird up...the most Options work, but as Droid said, some of them not ;)

Yeah the only ones not working are:

F5: Inf Material Packs
F12: Inf Units
Numpad 2: Easy Crafting (which ALWAYS needs redone after an update lol, of course because it's one of the only ones I use)
 

Droid8Apple

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I swear to god it's always on the weekend that they update. And it's understandable that MAF takes weekends off but if NMS would update during the week maybe we'd have the chance for him to work on the trainer so we don't have to go all weekend.
 

Wolfsijn

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Came across a really tasty rifle on my second planet... no way will I have had the chance to have made the 1.6 million credit asking price which is why I was hoping that out of all of the trainer cheats, the money one would work so I could nab the tool. :) Ah well. Might give CE a whirl and see if I can do it that way for now.
 

Droid8Apple

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Came across a really tasty rifle on my second planet... no way will I have had the chance to have made the 1.6 million credit asking price which is why I was hoping that out of all of the trainer cheats, the money one would work so I could nab the tool. :) Ah well. Might give CE a whirl and see if I can do it that way for now.

In the future if that happens again and some of the buttons are working you can always duplicate stacks from regular inventory (250) -> ship inventory (now there's 500) -> regular inventory (now 500 in 2 slots) -> ship inventory (now theres 1,000 in 2 slots) -> regular inventory (1000 in 4 slots) and sell the extras.

Alternatively you could use this to set your money up or this-magnificent-tool to edit saves, making even the starter ship a 48 slot monster!
 

Delin

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I just tested the F12 Cheat, the Cheat F12 works with Version 1.37
 

Jackil

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yeah f12 works, but easy crafting not work with constuctions :(
 

Droid8Apple

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anyone tested 1.38 yet? Don't feel like starting it up just to check
 

Drac0n1s

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anyone tested 1.38 yet? Don't feel like starting it up just to check
F3, F7, F8, F10, & F11 do not work. The rest works like normal.

There also seems to be an odd glitch, if you craft something with F5 enabled, the game will fill you inventory with that item.
 

Delin

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There is now Update 1.38 can you please adjust the Trainer? Thank you :)
 
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