Inf. Health works, but puts you in 'Critical State' visuals/state, Stamina inflicts permanent fatigued debuff disabling swinging wrenches and sprinting. Loading a prior save without the debuff re-enables stamina, but upon doing anything that uses stamina, character behaves as if stamina ran out and had to recharge to full. Suit Integrity, Ammo, and Flashlight works. Items affects consumables e.g. booze & food, but not medkits or neuromods, etc.
Update: Turns out, infinite ammo *sorta* works - you'll run out of stocked ammo, and on the weapon counter, it'll go into the negatives. The primary counter will stay the same however, until you switch to another weapon, and switch back. It'll subtract the amount that was negative, and once the primary and secondary counters equal out, you'll have no ammo. Used in conjunction with Infinite Items, however, you'll effectively have infinite ammo with no reload.