I found a CT Table but cannot get it to work. It's here. Regardless, +1
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="19">
<CheatEntries>
<CheatEntry>
<ID>23</ID>
<Description>"UnboundMana"</Description>
<LastState Value="23736678" RealAddress="0093B030"/>
<VariableType>4 Bytes</VariableType>
<Address>Seinarukana.exe+53B030</Address>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"BoundMana"</Description>
<LastState Value="3006230" RealAddress="0093B034"/>
<VariableType>4 Bytes</VariableType>
<Address>0093B034</Address>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"ConversionRate1"</Description>
<LastState Value="475000" RealAddress="0093B038"/>
<VariableType>4 Bytes</VariableType>
<Address>0093B038</Address>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"ConversionRate2"</Description>
<LastState Value="100000" RealAddress="0093B03C"/>
<VariableType>4 Bytes</VariableType>
<Address>0093B03C</Address>
</CheatEntry>
<CheatEntry>
<ID>94</ID>
<Description>"Reinforcement"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-28
Author : Darth
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECTReinforcement,Seinarukana.exe,8B 45 E4 8B 48 04 51) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov eax,[ebp-1C]
mov [eax+04], 00000001 //move 1 into time required
mov [eax+08], 00000063 //move 99 into skill level can train White
mov [eax+0C], 00000063 //move 99 into skill level can train Blue
mov [eax+10], 00000063 //move 99 into skill level can train Red
mov [eax+14], 00000063 //move 99 into skill level can train Green
mov [eax+18], 00000063 //move 99 into skill level can train Black
mov ecx,[eax+04]
jmp return
INJECTReinforcement:
jmp code
nop
return:
registersymbol(INJECTReinforcement)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTReinforcement:
db 8B 45 E4 8B 48 04
unregistersymbol(INJECTReinforcement)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+16812F
"Seinarukana.exe"+1680FE: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+168104: E8 27 B4 0A 00 - call Seinarukana.exe+213530
"Seinarukana.exe"+168109: 68 A3 00 00 00 - push 000000A3
"Seinarukana.exe"+16810E: 68 A0 02 00 00 - push 000002A0
"Seinarukana.exe"+168113: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168116: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+16811C: E8 1F B5 ED FF - call Seinarukana.exe+43640
"Seinarukana.exe"+168121: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168124: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+16812A: E8 31 AD 0A 00 - call Seinarukana.exe+212E60
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+16812F: 8B 45 E4 - mov eax,[ebp-1C]
"Seinarukana.exe"+168132: 8B 48 04 - mov ecx,[eax+04]
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+168135: 51 - push ecx
"Seinarukana.exe"+168136: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168139: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+16813F: E8 EC B3 0A 00 - call Seinarukana.exe+213530
"Seinarukana.exe"+168144: 68 BD 00 00 00 - push 000000BD
"Seinarukana.exe"+168149: 68 A0 02 00 00 - push 000002A0
"Seinarukana.exe"+16814E: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168151: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+168157: E8 E4 B4 ED FF - call Seinarukana.exe+43640
"Seinarukana.exe"+16815C: 8B 4D E0 - mov ecx,[ebp-20]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>28</ID>
<Description>"SelectedUnitHP"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-27
Author : Darth
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECTSelectedUnitHP,Seinarukana.exe,CC CC CC CC CC CC CC CC CC 55 8B EC 51 89 4D FC 8B 45 FC 8B 40 54 8B E5) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
registersymbol(SelectedUnitHP)
label(SelectedUnitHP)
newmem:
code:
mov [SelectedUnitHP],eax
mov eax,[eax+54]
mov esp,ebp
jmp return
SelectedUnitHP:
dd 00
INJECTSelectedUnitHP+13:
jmp code
return:
registersymbol(INJECTSelectedUnitHP)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTSelectedUnitHP+13:
db 8B 40 54 8B E5
unregistersymbol(SelectedUnitHP)
unregistersymbol(INJECTSelectedUnitHP)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21972A
"Seinarukana.exe"+21971B: CC - int 3
"Seinarukana.exe"+21971C: CC - int 3
"Seinarukana.exe"+21971D: CC - int 3
"Seinarukana.exe"+21971E: CC - int 3
"Seinarukana.exe"+21971F: CC - int 3
"Seinarukana.exe"+219720: 55 - push ebp
"Seinarukana.exe"+219721: 8B EC - mov ebp,esp
"Seinarukana.exe"+219723: 51 - push ecx
"Seinarukana.exe"+219724: 89 4D FC - mov [ebp-04],ecx
"Seinarukana.exe"+219727: 8B 45 FC - mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21972A: 8B 40 54 - mov eax,[eax+54]
"Seinarukana.exe"+21972D: 8B E5 - mov esp,ebp
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21972F: 5D - pop ebp
"Seinarukana.exe"+219730: C3 - ret
"Seinarukana.exe"+219731: CC - int 3
"Seinarukana.exe"+219732: CC - int 3
"Seinarukana.exe"+219733: CC - int 3
"Seinarukana.exe"+219734: CC - int 3
"Seinarukana.exe"+219735: CC - int 3
"Seinarukana.exe"+219736: CC - int 3
"Seinarukana.exe"+219737: CC - int 3
"Seinarukana.exe"+219738: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>29</ID>
<Description>"Name"</Description>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>238</ID>
<Description>"CurrentHP-notinbattle"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>30</ID>
<Description>"MaxHP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>158</ID>
<Description>"Strength"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>5C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"Endurance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>160</ID>
<Description>"Magic"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"Resistance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"IP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"SkillUses"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>33</ID>
<Description>"1stSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>768</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"2ndSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>774</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"3rdSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>780</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"4ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>78C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"5ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>798</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"6ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7A4</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"7ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7B0</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"8ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7BC</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"9ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C8</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"SkillDataAreas"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>34</ID>
<Description>"1stSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>764</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>35</ID>
<Description>"1stSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90</ID>
<Description>"1stSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"1stSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"1stSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"2ndSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>770</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>54</ID>
<Description>"2ndSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>89</ID>
<Description>"2ndSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"2ndSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"2ndSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>58</ID>
<Description>"3rdSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>77C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>59</ID>
<Description>"3rdSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>88</ID>
<Description>"3rdSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>"3rdSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>61</ID>
<Description>"3rdSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"4thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>788</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>39</ID>
<Description>"4thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>87</ID>
<Description>"4thSkill-Manacost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"4thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"4thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>62</ID>
<Description>"5thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>794</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"5thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>86</ID>
<Description>"5thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>64</ID>
<Description>"5thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>65</ID>
<Description>"5thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>66</ID>
<Description>"6thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7A0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>67</ID>
<Description>"6thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>85</ID>
<Description>"6thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>68</ID>
<Description>"6thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>69</ID>
<Description>"6thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>70</ID>
<Description>"7thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7AC</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>71</ID>
<Description>"7thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>84</ID>
<Description>"7thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>72</ID>
<Description>"7thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>73</ID>
<Description>"7thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>74</ID>
<Description>"8thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7B8</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>75</ID>
<Description>"8thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"8thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>76</ID>
<Description>"8thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>77</ID>
<Description>"8thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>78</ID>
<Description>"9thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7C4</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>79</ID>
<Description>"9thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>82</ID>
<Description>"9thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>80</ID>
<Description>"9thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>81</ID>
<Description>"9thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>97</ID>
<Description>"SelectedUnitHP-SetSkillUsesToMaxIfPlayer0IfEnemy"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-27
Author : Darth
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECTSelectedUnitHP,Seinarukana.exe,CC CC CC CC CC CC CC CC CC 55 8B EC 51 89 4D FC 8B 45 FC 8B 40 54 8B E5) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
registersymbol(SelectedUnitHP)
label(SelectedUnitHP)
label(jumpskill2)
label(jumpskill3)
label(jumpskill4)
label(jumpskill5)
label(jumpskill6)
label(jumpskill7)
label(jumpskill8)
label(jumpskill9)
label(finish)
newmem:
code:
mov [SelectedUnitHP],eax
pushall
cmp [eax+764], 00000000
je jumpskill2
mov [eax+768], 00000063
mov ebx, [eax+764]
cmp [ebx+60], 00000000
jne jumpskill2
mov [eax+768], 00000000
jumpskill2:
cmp [eax+770], 00000000
je jumpskill3
mov [eax+774], 00000063
mov ebx, [eax+770]
cmp [ebx+60], 00000000
jne jumpskill3
mov [eax+774], 00000000
jumpskill3:
cmp [eax+77C], 00000000
je jumpskill4
mov [eax+780], 00000063
mov ebx, [eax+77C]
cmp [ebx+60], 00000000
jne jumpskill4
mov [eax+780], 00000000
jumpskill4:
cmp [eax+788], 00000000
je jumpskill5
mov [eax+78C], 00000063
mov ebx, [eax+788]
cmp [ebx+60], 00000000
jne jumpskill5
mov [eax+78C], 00000000
jumpskill5:
cmp [eax+794], 00000000
je jumpskill6
mov [eax+798], 00000063
mov ebx, [eax+794]
cmp [ebx+60], 00000000
jne jumpskill6
mov [eax+798], 00000000
jumpskill6:
cmp [eax+7A0], 00000000
je jumpskill7
mov [eax+7A4], 00000063
mov ebx, [eax+7A0]
cmp [ebx+60], 00000000
jne jumpskill7
mov [eax+7A4], 00000000
jumpskill7:
cmp [eax+7AC], 00000000
je jumpskill8
mov [eax+7B0], 00000063
mov ebx, [eax+7AC]
cmp [ebx+60], 00000000
jne jumpskill8
mov [eax+7B0], 00000000
jumpskill8:
cmp [eax+7B8], 00000000
je jumpskill9
mov [eax+7BC], 00000063
mov ebx, [eax+7B8]
cmp [ebx+60], 00000000
jne jumpskill9
mov [eax+7BC], 00000000
jumpskill9:
cmp [eax+7C4], 00000000
je finish
mov [eax+7C8], 00000063
mov ebx, [eax+7C4]
cmp [ebx+60], 00000000
jne finish
mov [eax+7C8], 00000000
finish:
popall
mov eax,[eax+54]
mov esp,ebp
jmp return
SelectedUnitHP:
dd 00
INJECTSelectedUnitHP+13:
jmp code
return:
registersymbol(INJECTSelectedUnitHP)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTSelectedUnitHP+13:
db 8B 40 54 8B E5
unregistersymbol(SelectedUnitHP)
unregistersymbol(INJECTSelectedUnitHP)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21972A
"Seinarukana.exe"+21971B: CC - int 3
"Seinarukana.exe"+21971C: CC - int 3
"Seinarukana.exe"+21971D: CC - int 3
"Seinarukana.exe"+21971E: CC - int 3
"Seinarukana.exe"+21971F: CC - int 3
"Seinarukana.exe"+219720: 55 - push ebp
"Seinarukana.exe"+219721: 8B EC - mov ebp,esp
"Seinarukana.exe"+219723: 51 - push ecx
"Seinarukana.exe"+219724: 89 4D FC - mov [ebp-04],ecx
"Seinarukana.exe"+219727: 8B 45 FC - mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21972A: 8B 40 54 - mov eax,[eax+54]
"Seinarukana.exe"+21972D: 8B E5 - mov esp,ebp
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21972F: 5D - pop ebp
"Seinarukana.exe"+219730: C3 - ret
"Seinarukana.exe"+219731: CC - int 3
"Seinarukana.exe"+219732: CC - int 3
"Seinarukana.exe"+219733: CC - int 3
"Seinarukana.exe"+219734: CC - int 3
"Seinarukana.exe"+219735: CC - int 3
"Seinarukana.exe"+219736: CC - int 3
"Seinarukana.exe"+219737: CC - int 3
"Seinarukana.exe"+219738: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>98</ID>
<Description>"CurrentHP-notinbattle"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>99</ID>
<Description>"MaxHP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"Strength"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>5C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>163</ID>
<Description>"Endurance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"Magic"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"Resistance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>100</ID>
<Description>"IP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>101</ID>
<Description>"SkillUses"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>102</ID>
<Description>"1stSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>768</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>103</ID>
<Description>"2ndSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>774</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>104</ID>
<Description>"3rdSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>780</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>105</ID>
<Description>"4ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>78C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>106</ID>
<Description>"5ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>798</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>107</ID>
<Description>"6ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7A4</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>108</ID>
<Description>"7ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7B0</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>109</ID>
<Description>"8ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7BC</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>110</ID>
<Description>"9ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C8</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>111</ID>
<Description>"SkillDataAreas"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>112</ID>
<Description>"1stSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>764</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>113</ID>
<Description>"1stSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>114</ID>
<Description>"1stSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>115</ID>
<Description>"1stSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>116</ID>
<Description>"1stSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>117</ID>
<Description>"2ndSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>770</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>118</ID>
<Description>"2ndSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>119</ID>
<Description>"2ndSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>120</ID>
<Description>"2ndSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>121</ID>
<Description>"2ndSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>122</ID>
<Description>"3rdSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>77C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>123</ID>
<Description>"3rdSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>124</ID>
<Description>"3rdSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>125</ID>
<Description>"3rdSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>126</ID>
<Description>"3rdSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>127</ID>
<Description>"4thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>788</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>128</ID>
<Description>"4thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>129</ID>
<Description>"4thSkill-Manacost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>130</ID>
<Description>"4thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>131</ID>
<Description>"4thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>132</ID>
<Description>"5thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>794</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>133</ID>
<Description>"5thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>134</ID>
<Description>"5thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>135</ID>
<Description>"5thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>136</ID>
<Description>"5thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>137</ID>
<Description>"6thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7A0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"6thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"6thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"6thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"6thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"7thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7AC</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>143</ID>
<Description>"7thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"7thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"7thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"7thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>147</ID>
<Description>"8thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7B8</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>148</ID>
<Description>"8thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"8thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"8thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>151</ID>
<Description>"8thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"9thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7C4</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>153</ID>
<Description>"9thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"9thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"9thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"9thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>169</ID>
<Description>"SelectedUnitHP-SetSkillUsesToMaxIfPlayer0IfEnemyattempt2"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-27
Author : Darth
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECTSelectedUnitHP,Seinarukana.exe,CC CC CC CC CC CC CC CC CC 55 8B EC 51 89 4D FC 8B 45 FC 8B 40 54 8B E5) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
registersymbol(SelectedUnitHP)
label(SelectedUnitHP)
{label(jumpskill2)
label(jumpskill3)
label(jumpskill4)
label(jumpskill5)
label(jumpskill6)
label(jumpskill7)
label(jumpskill8)
label(jumpskill9)}
label(enemyskills)
label(finish)
newmem:
code:
mov [SelectedUnitHP],eax
pushall
cmp [eax+88], 00000001 //see if player
jne enemyskills
mov [eax+54],#99999 //move 99,999 into current hp
mov [eax+768], 00000063 //skill 1
mov [eax+774], 00000063 //skill 2
mov [eax+780], 00000063 //skill 3
mov [eax+78C], 00000063 //skill 4
mov [eax+798], 00000063 //skill 5
mov [eax+7A4], 00000063 //skill 6
mov [eax+7B0], 00000063 //skill 7
mov [eax+7BC], 00000063 //skill 8
mov [eax+7C8], 00000063 //skill 9
jmp finish
enemyskills:
mov [eax+768], 00000000 //skill 1
mov [eax+774], 00000000 //skill 2
mov [eax+780], 00000000 //skill 3
mov [eax+78C], 00000000 //skill 4
mov [eax+798], 00000000 //skill 5
mov [eax+7A4], 00000000 //skill 6
mov [eax+7B0], 00000000 //skill 7
mov [eax+7BC], 00000000 //skill 8
mov [eax+7C8], 00000000 //skill 9
{ cmp [eax+764], 00000000
je jumpskill2
mov [eax+768], 00000063
mov ebx, [eax+764]
cmp [ebx+60], 00000000
jne jumpskill2
mov [eax+768], 00000000
jumpskill2:
cmp [eax+770], 00000000
je jumpskill3
mov [eax+774], 00000063
mov ebx, [eax+770]
cmp [ebx+60], 00000000
jne jumpskill3
mov [eax+774], 00000000
jumpskill3:
cmp [eax+77C], 00000000
je jumpskill4
mov [eax+780], 00000063
mov ebx, [eax+77C]
cmp [ebx+60], 00000000
jne jumpskill4
mov [eax+780], 00000000
jumpskill4:
cmp [eax+788], 00000000
je jumpskill5
mov [eax+78C], 00000063
mov ebx, [eax+788]
cmp [ebx+60], 00000000
jne jumpskill5
mov [eax+78C], 00000000
jumpskill5:
cmp [eax+794], 00000000
je jumpskill6
mov [eax+798], 00000063
mov ebx, [eax+794]
cmp [ebx+60], 00000000
jne jumpskill6
mov [eax+798], 00000000
jumpskill6:
cmp [eax+7A0], 00000000
je jumpskill7
mov [eax+7A4], 00000063
mov ebx, [eax+7A0]
cmp [ebx+60], 00000000
jne jumpskill7
mov [eax+7A4], 00000000
jumpskill7:
cmp [eax+7AC], 00000000
je jumpskill8
mov [eax+7B0], 00000063
mov ebx, [eax+7AC]
cmp [ebx+60], 00000000
jne jumpskill8
mov [eax+7B0], 00000000
jumpskill8:
cmp [eax+7B8], 00000000
je jumpskill9
mov [eax+7BC], 00000063
mov ebx, [eax+7B8]
cmp [ebx+60], 00000000
jne jumpskill9
mov [eax+7BC], 00000000
jumpskill9:
cmp [eax+7C4], 00000000
je finish
mov [eax+7C8], 00000063
mov ebx, [eax+7C4]
cmp [ebx+60], 00000000
jne finish
mov [eax+7C8], 00000000}
finish:
popall
mov eax,[eax+54]
mov esp,ebp
jmp return
SelectedUnitHP:
dd 00
INJECTSelectedUnitHP+13:
jmp code
return:
registersymbol(INJECTSelectedUnitHP)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTSelectedUnitHP+13:
db 8B 40 54 8B E5
unregistersymbol(SelectedUnitHP)
unregistersymbol(INJECTSelectedUnitHP)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21972A
"Seinarukana.exe"+21971B: CC - int 3
"Seinarukana.exe"+21971C: CC - int 3
"Seinarukana.exe"+21971D: CC - int 3
"Seinarukana.exe"+21971E: CC - int 3
"Seinarukana.exe"+21971F: CC - int 3
"Seinarukana.exe"+219720: 55 - push ebp
"Seinarukana.exe"+219721: 8B EC - mov ebp,esp
"Seinarukana.exe"+219723: 51 - push ecx
"Seinarukana.exe"+219724: 89 4D FC - mov [ebp-04],ecx
"Seinarukana.exe"+219727: 8B 45 FC - mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21972A: 8B 40 54 - mov eax,[eax+54]
"Seinarukana.exe"+21972D: 8B E5 - mov esp,ebp
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21972F: 5D - pop ebp
"Seinarukana.exe"+219730: C3 - ret
"Seinarukana.exe"+219731: CC - int 3
"Seinarukana.exe"+219732: CC - int 3
"Seinarukana.exe"+219733: CC - int 3
"Seinarukana.exe"+219734: CC - int 3
"Seinarukana.exe"+219735: CC - int 3
"Seinarukana.exe"+219736: CC - int 3
"Seinarukana.exe"+219737: CC - int 3
"Seinarukana.exe"+219738: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>170</ID>
<Description>"StartOfData"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>239</ID>
<Description>"Name"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>String</VariableType>
<Length>10</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>233</ID>
<Description>"CurrentHP-notinbattle"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"MaxHP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>172</ID>
<Description>"Strength"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>5C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>173</ID>
<Description>"Endurance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>174</ID>
<Description>"Magic"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>175</ID>
<Description>"Resistance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>176</ID>
<Description>"IP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>177</ID>
<Description>"SkillUses"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>178</ID>
<Description>"1stSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>768</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>179</ID>
<Description>"2ndSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>774</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>180</ID>
<Description>"3rdSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>780</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>181</ID>
<Description>"4ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>78C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>182</ID>
<Description>"5ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>798</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>183</ID>
<Description>"6ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7A4</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>184</ID>
<Description>"7ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7B0</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"8ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7BC</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>186</ID>
<Description>"9ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C8</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>187</ID>
<Description>"SkillDataAreas"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>188</ID>
<Description>"1stSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>764</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>189</ID>
<Description>"1stSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"1stSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"1stSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>192</ID>
<Description>"1stSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>193</ID>
<Description>"2ndSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>770</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"2ndSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"2ndSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"2ndSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"2ndSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>198</ID>
<Description>"3rdSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>77C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>199</ID>
<Description>"3rdSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>200</ID>
<Description>"3rdSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>201</ID>
<Description>"3rdSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>202</ID>
<Description>"3rdSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>203</ID>
<Description>"4thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>788</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>204</ID>
<Description>"4thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>205</ID>
<Description>"4thSkill-Manacost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>206</ID>
<Description>"4thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>207</ID>
<Description>"4thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>208</ID>
<Description>"5thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>794</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>209</ID>
<Description>"5thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>210</ID>
<Description>"5thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>211</ID>
<Description>"5thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>212</ID>
<Description>"5thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>213</ID>
<Description>"6thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7A0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>214</ID>
<Description>"6thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>215</ID>
<Description>"6thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>216</ID>
<Description>"6thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>217</ID>
<Description>"6thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>218</ID>
<Description>"7thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7AC</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>219</ID>
<Description>"7thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>220</ID>
<Description>"7thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>221</ID>
<Description>"7thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>222</ID>
<Description>"7thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>223</ID>
<Description>"8thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7B8</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>224</ID>
<Description>"8thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>225</ID>
<Description>"8thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>226</ID>
<Description>"8thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>227</ID>
<Description>"8thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>228</ID>
<Description>"9thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7C4</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>229</ID>
<Description>"9thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>230</ID>
<Description>"9thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>231</ID>
<Description>"9thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>232</ID>
<Description>"9thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>246</ID>
<Description>"SpecialSkills"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>245</ID>
<Description>"ReinforcerLevel"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7D0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>247</ID>
<Description>"SummonerLevel"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7D4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>244</ID>
<Description>"BuildCostAndTimer"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-05-22
Author : Darth
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECTBuildCostAndTimer,Seinarukana.exe,8B 4D E8 8B 94 81 90 00 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov ecx,[ebp-18]
mov [ecx+eax*4+00000090],00000000 //set cost to 0
mov [ecx+eax*4+000000A8],00000001 //set build timer to 1, can set to 0 but still takes 1 turn
mov edx,[ecx+eax*4+00000090]
jmp return
INJECTBuildCostAndTimer:
jmp code
nop
nop
nop
nop
nop
return:
registersymbol(INJECTBuildCostAndTimer)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTBuildCostAndTimer:
db 8B 4D E8 8B 94 81 90 00 00 00
unregistersymbol(INJECTBuildCostAndTimer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21F5C8
"Seinarukana.exe"+21F5A7: 68 42 02 00 00 - push 00000242
"Seinarukana.exe"+21F5AC: 6A 00 - push 00
"Seinarukana.exe"+21F5AE: 6A 00 - push 00
"Seinarukana.exe"+21F5B0: 8B 45 08 - mov eax,[ebp+08]
"Seinarukana.exe"+21F5B3: 50 - push eax
"Seinarukana.exe"+21F5B4: E8 67 FC FF FF - call Seinarukana.exe+21F220
"Seinarukana.exe"+21F5B9: 83 C4 1C - add esp,1C
"Seinarukana.exe"+21F5BC: 8B 4D DC - mov ecx,[ebp-24]
"Seinarukana.exe"+21F5BF: 8B 91 E8 01 00 00 - mov edx,[ecx+000001E8]
"Seinarukana.exe"+21F5C5: 8B 42 04 - mov eax,[edx+04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21F5C8: 8B 4D E8 - mov ecx,[ebp-18]
"Seinarukana.exe"+21F5CB: 8B 94 81 90 00 00 00 - mov edx,[ecx+eax*4+00000090]
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21F5D2: 52 - push edx
"Seinarukana.exe"+21F5D3: 8B 45 DC - mov eax,[ebp-24]
"Seinarukana.exe"+21F5D6: 8B 88 D8 01 00 00 - mov ecx,[eax+000001D8]
"Seinarukana.exe"+21F5DC: 51 - push ecx
"Seinarukana.exe"+21F5DD: 68 B9 00 00 00 - push 000000B9
"Seinarukana.exe"+21F5E2: 68 42 02 00 00 - push 00000242
"Seinarukana.exe"+21F5E7: 6A 00 - push 00
"Seinarukana.exe"+21F5E9: 6A 00 - push 00
"Seinarukana.exe"+21F5EB: 8B 55 08 - mov edx,[ebp+08]
"Seinarukana.exe"+21F5EE: 52 - push edx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Structures StructVersion="2">
<Structure Name="PlayerVsEnemy" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="1" AutoCreateStructsize="4096">
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<Element Offset="92" Vartype="4 Bytes" Bytesize="4" Description="Strength" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="96" Vartype="4 Bytes" Bytesize="4" Description="Endurance" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="100" Vartype="4 Bytes" Bytesize="4" Description="Magic" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="104" Vartype="4 Bytes" Bytesize="4" Description="Resistance" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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<Element Offset="112" Vartype="4 Bytes" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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<Element Offset="124" Vartype="4 Bytes" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="128" Vartype="4 Bytes" Bytesize="4" Description="To Level" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="132" Vartype="4 Bytes" Bytesize="4" Description="Total Mana" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="136" Vartype="4 Bytes" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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</Structure>
</Structures>
</CheatTable>