Trainer Search

SamuraixKan

New Member
Joined
Sep 11, 2015
Messages
6
Reaction score
8
its a long awaited visual novel strategy rpg thats been recently released. basics stuff can be done in 4 byte but values changes every battle. no anti hack measure can be easily hacked. sp game

platform : pc http://seinarukana.com/
price
$44.95
USDon JAST website. it will be on steam on September but its available online right now legal/illegal

features : unlimited turns. set player party health and enemy. set turns
. inf cp points etc.
 

Liquidacid

Member
Joined
Oct 16, 2014
Messages
11
Reaction score
2
I second this. I tried Cheat Engine but only bound and free mana was static enough for me to get to change. Things like health are in multiple points and generated each battle so I can't change/freeze it. I'd really appreciate a trainer with affection points setting like the first game since a lot of it comes from battle instead of ADV choices and there is no way to know who you have the most for so which route you are going to get until you're damn near at the end of the game already which makes it a pain.
 

bssg

New Member
Joined
Oct 28, 2015
Messages
3
Reaction score
0
Would be happy too about a trainer, as I'm more interested in the different routes than repeating the fights.

Static enemy health set to x would be nice. Else agreed with post from Liquidacid.
 

Cirnonotbaka

New Member
Joined
Mar 12, 2015
Messages
4
Reaction score
1
I found a CT Table but cannot get it to work. It's here. Regardless, +1


<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="19">
<CheatEntries>
<CheatEntry>
<ID>23</ID>
<Description>"UnboundMana"</Description>
<LastState Value="23736678" RealAddress="0093B030"/>
<VariableType>4 Bytes</VariableType>
<Address>Seinarukana.exe+53B030</Address>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"BoundMana"</Description>
<LastState Value="3006230" RealAddress="0093B034"/>
<VariableType>4 Bytes</VariableType>
<Address>0093B034</Address>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"ConversionRate1"</Description>
<LastState Value="475000" RealAddress="0093B038"/>
<VariableType>4 Bytes</VariableType>
<Address>0093B038</Address>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"ConversionRate2"</Description>
<LastState Value="100000" RealAddress="0093B03C"/>
<VariableType>4 Bytes</VariableType>
<Address>0093B03C</Address>
</CheatEntry>
<CheatEntry>
<ID>94</ID>
<Description>"Reinforcement"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-28
Author : Darth

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECTReinforcement,Seinarukana.exe,8B 45 E4 8B 48 04 51) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov eax,[ebp-1C]
mov [eax+04], 00000001 //move 1 into time required
mov [eax+08], 00000063 //move 99 into skill level can train White
mov [eax+0C], 00000063 //move 99 into skill level can train Blue
mov [eax+10], 00000063 //move 99 into skill level can train Red
mov [eax+14], 00000063 //move 99 into skill level can train Green
mov [eax+18], 00000063 //move 99 into skill level can train Black
mov ecx,[eax+04]
jmp return

INJECTReinforcement:
jmp code
nop
return:
registersymbol(INJECTReinforcement)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTReinforcement:
db 8B 45 E4 8B 48 04

unregistersymbol(INJECTReinforcement)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+16812F

"Seinarukana.exe"+1680FE: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+168104: E8 27 B4 0A 00 - call Seinarukana.exe+213530
"Seinarukana.exe"+168109: 68 A3 00 00 00 - push 000000A3
"Seinarukana.exe"+16810E: 68 A0 02 00 00 - push 000002A0
"Seinarukana.exe"+168113: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168116: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+16811C: E8 1F B5 ED FF - call Seinarukana.exe+43640
"Seinarukana.exe"+168121: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168124: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+16812A: E8 31 AD 0A 00 - call Seinarukana.exe+212E60
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+16812F: 8B 45 E4 - mov eax,[ebp-1C]
"Seinarukana.exe"+168132: 8B 48 04 - mov ecx,[eax+04]
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+168135: 51 - push ecx
"Seinarukana.exe"+168136: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168139: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+16813F: E8 EC B3 0A 00 - call Seinarukana.exe+213530
"Seinarukana.exe"+168144: 68 BD 00 00 00 - push 000000BD
"Seinarukana.exe"+168149: 68 A0 02 00 00 - push 000002A0
"Seinarukana.exe"+16814E: 8B 4D E0 - mov ecx,[ebp-20]
"Seinarukana.exe"+168151: 81 C1 D8 13 00 00 - add ecx,000013D8
"Seinarukana.exe"+168157: E8 E4 B4 ED FF - call Seinarukana.exe+43640
"Seinarukana.exe"+16815C: 8B 4D E0 - mov ecx,[ebp-20]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>28</ID>
<Description>"SelectedUnitHP"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-27
Author : Darth

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECTSelectedUnitHP,Seinarukana.exe,CC CC CC CC CC CC CC CC CC 55 8B EC 51 89 4D FC 8B 45 FC 8B 40 54 8B E5) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
registersymbol(SelectedUnitHP)
label(SelectedUnitHP)

newmem:

code:
mov [SelectedUnitHP],eax
mov eax,[eax+54]
mov esp,ebp
jmp return

SelectedUnitHP:
dd 00


INJECTSelectedUnitHP+13:
jmp code
return:
registersymbol(INJECTSelectedUnitHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTSelectedUnitHP+13:
db 8B 40 54 8B E5

unregistersymbol(SelectedUnitHP)
unregistersymbol(INJECTSelectedUnitHP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21972A

"Seinarukana.exe"+21971B: CC - int 3
"Seinarukana.exe"+21971C: CC - int 3
"Seinarukana.exe"+21971D: CC - int 3
"Seinarukana.exe"+21971E: CC - int 3
"Seinarukana.exe"+21971F: CC - int 3
"Seinarukana.exe"+219720: 55 - push ebp
"Seinarukana.exe"+219721: 8B EC - mov ebp,esp
"Seinarukana.exe"+219723: 51 - push ecx
"Seinarukana.exe"+219724: 89 4D FC - mov [ebp-04],ecx
"Seinarukana.exe"+219727: 8B 45 FC - mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21972A: 8B 40 54 - mov eax,[eax+54]
"Seinarukana.exe"+21972D: 8B E5 - mov esp,ebp
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21972F: 5D - pop ebp
"Seinarukana.exe"+219730: C3 - ret
"Seinarukana.exe"+219731: CC - int 3
"Seinarukana.exe"+219732: CC - int 3
"Seinarukana.exe"+219733: CC - int 3
"Seinarukana.exe"+219734: CC - int 3
"Seinarukana.exe"+219735: CC - int 3
"Seinarukana.exe"+219736: CC - int 3
"Seinarukana.exe"+219737: CC - int 3
"Seinarukana.exe"+219738: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>29</ID>
<Description>"Name"</Description>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>238</ID>
<Description>"CurrentHP-notinbattle"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>30</ID>
<Description>"MaxHP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>158</ID>
<Description>"Strength"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>5C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"Endurance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>160</ID>
<Description>"Magic"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"Resistance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"IP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"SkillUses"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>33</ID>
<Description>"1stSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>768</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"2ndSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>774</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"3rdSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>780</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"4ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>78C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"5ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>798</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"6ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7A4</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"7ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7B0</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"8ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7BC</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"9ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C8</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"SkillDataAreas"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>34</ID>
<Description>"1stSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>764</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>35</ID>
<Description>"1stSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90</ID>
<Description>"1stSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"1stSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"1stSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"2ndSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>770</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>54</ID>
<Description>"2ndSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>89</ID>
<Description>"2ndSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"2ndSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"2ndSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>58</ID>
<Description>"3rdSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>77C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>59</ID>
<Description>"3rdSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>88</ID>
<Description>"3rdSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>"3rdSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>61</ID>
<Description>"3rdSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"4thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>788</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>39</ID>
<Description>"4thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>87</ID>
<Description>"4thSkill-Manacost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"4thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"4thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>62</ID>
<Description>"5thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>794</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>63</ID>
<Description>"5thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>86</ID>
<Description>"5thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>64</ID>
<Description>"5thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>65</ID>
<Description>"5thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>66</ID>
<Description>"6thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7A0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>67</ID>
<Description>"6thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>85</ID>
<Description>"6thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>68</ID>
<Description>"6thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>69</ID>
<Description>"6thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>70</ID>
<Description>"7thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7AC</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>71</ID>
<Description>"7thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>84</ID>
<Description>"7thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>72</ID>
<Description>"7thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>73</ID>
<Description>"7thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>74</ID>
<Description>"8thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7B8</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>75</ID>
<Description>"8thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"8thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>76</ID>
<Description>"8thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>77</ID>
<Description>"8thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>78</ID>
<Description>"9thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7C4</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>79</ID>
<Description>"9thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>82</ID>
<Description>"9thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>80</ID>
<Description>"9thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>81</ID>
<Description>"9thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>97</ID>
<Description>"SelectedUnitHP-SetSkillUsesToMaxIfPlayer0IfEnemy"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-27
Author : Darth

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECTSelectedUnitHP,Seinarukana.exe,CC CC CC CC CC CC CC CC CC 55 8B EC 51 89 4D FC 8B 45 FC 8B 40 54 8B E5) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
registersymbol(SelectedUnitHP)
label(SelectedUnitHP)
label(jumpskill2)
label(jumpskill3)
label(jumpskill4)
label(jumpskill5)
label(jumpskill6)
label(jumpskill7)
label(jumpskill8)
label(jumpskill9)
label(finish)
newmem:

code:
mov [SelectedUnitHP],eax
pushall
cmp [eax+764], 00000000
je jumpskill2
mov [eax+768], 00000063
mov ebx, [eax+764]
cmp [ebx+60], 00000000
jne jumpskill2
mov [eax+768], 00000000
jumpskill2:
cmp [eax+770], 00000000
je jumpskill3
mov [eax+774], 00000063
mov ebx, [eax+770]
cmp [ebx+60], 00000000
jne jumpskill3
mov [eax+774], 00000000
jumpskill3:
cmp [eax+77C], 00000000
je jumpskill4
mov [eax+780], 00000063
mov ebx, [eax+77C]
cmp [ebx+60], 00000000
jne jumpskill4
mov [eax+780], 00000000
jumpskill4:
cmp [eax+788], 00000000
je jumpskill5
mov [eax+78C], 00000063
mov ebx, [eax+788]
cmp [ebx+60], 00000000
jne jumpskill5
mov [eax+78C], 00000000
jumpskill5:
cmp [eax+794], 00000000
je jumpskill6
mov [eax+798], 00000063
mov ebx, [eax+794]
cmp [ebx+60], 00000000
jne jumpskill6
mov [eax+798], 00000000
jumpskill6:
cmp [eax+7A0], 00000000
je jumpskill7
mov [eax+7A4], 00000063
mov ebx, [eax+7A0]
cmp [ebx+60], 00000000
jne jumpskill7
mov [eax+7A4], 00000000
jumpskill7:
cmp [eax+7AC], 00000000
je jumpskill8
mov [eax+7B0], 00000063
mov ebx, [eax+7AC]
cmp [ebx+60], 00000000
jne jumpskill8
mov [eax+7B0], 00000000
jumpskill8:
cmp [eax+7B8], 00000000
je jumpskill9
mov [eax+7BC], 00000063
mov ebx, [eax+7B8]
cmp [ebx+60], 00000000
jne jumpskill9
mov [eax+7BC], 00000000
jumpskill9:
cmp [eax+7C4], 00000000
je finish
mov [eax+7C8], 00000063
mov ebx, [eax+7C4]
cmp [ebx+60], 00000000
jne finish
mov [eax+7C8], 00000000
finish:
popall
mov eax,[eax+54]
mov esp,ebp
jmp return

SelectedUnitHP:
dd 00


INJECTSelectedUnitHP+13:
jmp code
return:
registersymbol(INJECTSelectedUnitHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTSelectedUnitHP+13:
db 8B 40 54 8B E5


unregistersymbol(SelectedUnitHP)
unregistersymbol(INJECTSelectedUnitHP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21972A

"Seinarukana.exe"+21971B: CC - int 3
"Seinarukana.exe"+21971C: CC - int 3
"Seinarukana.exe"+21971D: CC - int 3
"Seinarukana.exe"+21971E: CC - int 3
"Seinarukana.exe"+21971F: CC - int 3
"Seinarukana.exe"+219720: 55 - push ebp
"Seinarukana.exe"+219721: 8B EC - mov ebp,esp
"Seinarukana.exe"+219723: 51 - push ecx
"Seinarukana.exe"+219724: 89 4D FC - mov [ebp-04],ecx
"Seinarukana.exe"+219727: 8B 45 FC - mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21972A: 8B 40 54 - mov eax,[eax+54]
"Seinarukana.exe"+21972D: 8B E5 - mov esp,ebp
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21972F: 5D - pop ebp
"Seinarukana.exe"+219730: C3 - ret
"Seinarukana.exe"+219731: CC - int 3
"Seinarukana.exe"+219732: CC - int 3
"Seinarukana.exe"+219733: CC - int 3
"Seinarukana.exe"+219734: CC - int 3
"Seinarukana.exe"+219735: CC - int 3
"Seinarukana.exe"+219736: CC - int 3
"Seinarukana.exe"+219737: CC - int 3
"Seinarukana.exe"+219738: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>98</ID>
<Description>"CurrentHP-notinbattle"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>99</ID>
<Description>"MaxHP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"Strength"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>5C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>163</ID>
<Description>"Endurance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"Magic"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"Resistance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>100</ID>
<Description>"IP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>101</ID>
<Description>"SkillUses"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>102</ID>
<Description>"1stSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>768</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>103</ID>
<Description>"2ndSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>774</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>104</ID>
<Description>"3rdSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>780</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>105</ID>
<Description>"4ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>78C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>106</ID>
<Description>"5ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>798</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>107</ID>
<Description>"6ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7A4</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>108</ID>
<Description>"7ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7B0</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>109</ID>
<Description>"8ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7BC</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>110</ID>
<Description>"9ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C8</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>111</ID>
<Description>"SkillDataAreas"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>112</ID>
<Description>"1stSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>764</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>113</ID>
<Description>"1stSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>114</ID>
<Description>"1stSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>115</ID>
<Description>"1stSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>116</ID>
<Description>"1stSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>117</ID>
<Description>"2ndSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>770</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>118</ID>
<Description>"2ndSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>119</ID>
<Description>"2ndSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>120</ID>
<Description>"2ndSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>121</ID>
<Description>"2ndSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>122</ID>
<Description>"3rdSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>77C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>123</ID>
<Description>"3rdSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>124</ID>
<Description>"3rdSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>125</ID>
<Description>"3rdSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>126</ID>
<Description>"3rdSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>127</ID>
<Description>"4thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>788</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>128</ID>
<Description>"4thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>129</ID>
<Description>"4thSkill-Manacost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>130</ID>
<Description>"4thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>131</ID>
<Description>"4thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>132</ID>
<Description>"5thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>794</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>133</ID>
<Description>"5thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>134</ID>
<Description>"5thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>135</ID>
<Description>"5thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>136</ID>
<Description>"5thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>137</ID>
<Description>"6thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7A0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"6thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"6thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"6thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"6thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"7thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7AC</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>143</ID>
<Description>"7thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"7thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"7thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"7thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>147</ID>
<Description>"8thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7B8</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>148</ID>
<Description>"8thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"8thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"8thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>151</ID>
<Description>"8thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"9thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7C4</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>153</ID>
<Description>"9thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"9thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"9thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"9thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>169</ID>
<Description>"SelectedUnitHP-SetSkillUsesToMaxIfPlayer0IfEnemyattempt2"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-04-27
Author : Darth

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECTSelectedUnitHP,Seinarukana.exe,CC CC CC CC CC CC CC CC CC 55 8B EC 51 89 4D FC 8B 45 FC 8B 40 54 8B E5) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
registersymbol(SelectedUnitHP)
label(SelectedUnitHP)
{label(jumpskill2)
label(jumpskill3)
label(jumpskill4)
label(jumpskill5)
label(jumpskill6)
label(jumpskill7)
label(jumpskill8)
label(jumpskill9)}
label(enemyskills)
label(finish)
newmem:

code:
mov [SelectedUnitHP],eax
pushall
cmp [eax+88], 00000001 //see if player
jne enemyskills
mov [eax+54],#99999 //move 99,999 into current hp
mov [eax+768], 00000063 //skill 1
mov [eax+774], 00000063 //skill 2
mov [eax+780], 00000063 //skill 3
mov [eax+78C], 00000063 //skill 4
mov [eax+798], 00000063 //skill 5
mov [eax+7A4], 00000063 //skill 6
mov [eax+7B0], 00000063 //skill 7
mov [eax+7BC], 00000063 //skill 8
mov [eax+7C8], 00000063 //skill 9
jmp finish
enemyskills:
mov [eax+768], 00000000 //skill 1
mov [eax+774], 00000000 //skill 2
mov [eax+780], 00000000 //skill 3
mov [eax+78C], 00000000 //skill 4
mov [eax+798], 00000000 //skill 5
mov [eax+7A4], 00000000 //skill 6
mov [eax+7B0], 00000000 //skill 7
mov [eax+7BC], 00000000 //skill 8
mov [eax+7C8], 00000000 //skill 9
{ cmp [eax+764], 00000000
je jumpskill2
mov [eax+768], 00000063
mov ebx, [eax+764]
cmp [ebx+60], 00000000
jne jumpskill2
mov [eax+768], 00000000
jumpskill2:
cmp [eax+770], 00000000
je jumpskill3
mov [eax+774], 00000063
mov ebx, [eax+770]
cmp [ebx+60], 00000000
jne jumpskill3
mov [eax+774], 00000000
jumpskill3:
cmp [eax+77C], 00000000
je jumpskill4
mov [eax+780], 00000063
mov ebx, [eax+77C]
cmp [ebx+60], 00000000
jne jumpskill4
mov [eax+780], 00000000
jumpskill4:
cmp [eax+788], 00000000
je jumpskill5
mov [eax+78C], 00000063
mov ebx, [eax+788]
cmp [ebx+60], 00000000
jne jumpskill5
mov [eax+78C], 00000000
jumpskill5:
cmp [eax+794], 00000000
je jumpskill6
mov [eax+798], 00000063
mov ebx, [eax+794]
cmp [ebx+60], 00000000
jne jumpskill6
mov [eax+798], 00000000
jumpskill6:
cmp [eax+7A0], 00000000
je jumpskill7
mov [eax+7A4], 00000063
mov ebx, [eax+7A0]
cmp [ebx+60], 00000000
jne jumpskill7
mov [eax+7A4], 00000000
jumpskill7:
cmp [eax+7AC], 00000000
je jumpskill8
mov [eax+7B0], 00000063
mov ebx, [eax+7AC]
cmp [ebx+60], 00000000
jne jumpskill8
mov [eax+7B0], 00000000
jumpskill8:
cmp [eax+7B8], 00000000
je jumpskill9
mov [eax+7BC], 00000063
mov ebx, [eax+7B8]
cmp [ebx+60], 00000000
jne jumpskill9
mov [eax+7BC], 00000000
jumpskill9:
cmp [eax+7C4], 00000000
je finish
mov [eax+7C8], 00000063
mov ebx, [eax+7C4]
cmp [ebx+60], 00000000
jne finish
mov [eax+7C8], 00000000}
finish:
popall
mov eax,[eax+54]
mov esp,ebp
jmp return

SelectedUnitHP:
dd 00


INJECTSelectedUnitHP+13:
jmp code
return:
registersymbol(INJECTSelectedUnitHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTSelectedUnitHP+13:
db 8B 40 54 8B E5


unregistersymbol(SelectedUnitHP)
unregistersymbol(INJECTSelectedUnitHP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21972A

"Seinarukana.exe"+21971B: CC - int 3
"Seinarukana.exe"+21971C: CC - int 3
"Seinarukana.exe"+21971D: CC - int 3
"Seinarukana.exe"+21971E: CC - int 3
"Seinarukana.exe"+21971F: CC - int 3
"Seinarukana.exe"+219720: 55 - push ebp
"Seinarukana.exe"+219721: 8B EC - mov ebp,esp
"Seinarukana.exe"+219723: 51 - push ecx
"Seinarukana.exe"+219724: 89 4D FC - mov [ebp-04],ecx
"Seinarukana.exe"+219727: 8B 45 FC - mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21972A: 8B 40 54 - mov eax,[eax+54]
"Seinarukana.exe"+21972D: 8B E5 - mov esp,ebp
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21972F: 5D - pop ebp
"Seinarukana.exe"+219730: C3 - ret
"Seinarukana.exe"+219731: CC - int 3
"Seinarukana.exe"+219732: CC - int 3
"Seinarukana.exe"+219733: CC - int 3
"Seinarukana.exe"+219734: CC - int 3
"Seinarukana.exe"+219735: CC - int 3
"Seinarukana.exe"+219736: CC - int 3
"Seinarukana.exe"+219737: CC - int 3
"Seinarukana.exe"+219738: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>170</ID>
<Description>"StartOfData"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>239</ID>
<Description>"Name"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>String</VariableType>
<Length>10</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>233</ID>
<Description>"CurrentHP-notinbattle"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>54</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"MaxHP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>172</ID>
<Description>"Strength"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>5C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>173</ID>
<Description>"Endurance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>174</ID>
<Description>"Magic"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>64</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>175</ID>
<Description>"Resistance"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>68</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>176</ID>
<Description>"IP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>177</ID>
<Description>"SkillUses"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>178</ID>
<Description>"1stSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>768</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>179</ID>
<Description>"2ndSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>774</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>180</ID>
<Description>"3rdSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>780</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>181</ID>
<Description>"4ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>78C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>182</ID>
<Description>"5ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>798</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>183</ID>
<Description>"6ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7A4</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>184</ID>
<Description>"7ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7B0</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"8ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7BC</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>186</ID>
<Description>"9ThSkill#ofUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C8</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>109</Key>
</Keys>
<Value>0</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>187</ID>
<Description>"SkillDataAreas"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>188</ID>
<Description>"1stSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>764</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>189</ID>
<Description>"1stSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"1stSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"1stSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>192</ID>
<Description>"1stSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>764</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>193</ID>
<Description>"2ndSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>770</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>194</ID>
<Description>"2ndSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"2ndSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"2ndSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"2ndSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>770</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>198</ID>
<Description>"3rdSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>77C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>199</ID>
<Description>"3rdSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>200</ID>
<Description>"3rdSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>201</ID>
<Description>"3rdSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>202</ID>
<Description>"3rdSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>77C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>203</ID>
<Description>"4thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>788</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>204</ID>
<Description>"4thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>205</ID>
<Description>"4thSkill-Manacost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>206</ID>
<Description>"4thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>207</ID>
<Description>"4thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>788</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>208</ID>
<Description>"5thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>794</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>209</ID>
<Description>"5thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>210</ID>
<Description>"5thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>211</ID>
<Description>"5thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>212</ID>
<Description>"5thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>794</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>213</ID>
<Description>"6thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7A0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>214</ID>
<Description>"6thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>215</ID>
<Description>"6thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>216</ID>
<Description>"6thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>217</ID>
<Description>"6thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7A0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>218</ID>
<Description>"7thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7AC</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>219</ID>
<Description>"7thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>220</ID>
<Description>"7thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>221</ID>
<Description>"7thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>222</ID>
<Description>"7thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7AC</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>223</ID>
<Description>"8thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7B8</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>224</ID>
<Description>"8thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>225</ID>
<Description>"8thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>226</ID>
<Description>"8thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>227</ID>
<Description>"8thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7B8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>228</ID>
<Description>"9thSkill-DataArea"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>0</Offset>
<Offset>7C4</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>229</ID>
<Description>"9thSkill-MaxUses"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>6C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>230</ID>
<Description>"9thSkill-ManaCost"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>70</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>231</ID>
<Description>"9thSkill-Material"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7C</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>232</ID>
<Description>"9thSkill-Force"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>80</Offset>
<Offset>7C4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>246</ID>
<Description>"SpecialSkills"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>245</ID>
<Description>"ReinforcerLevel"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7D0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>247</ID>
<Description>"SummonerLevel"</Description>
<VariableType>4 Bytes</VariableType>
<Address>SelectedUnitHP</Address>
<Offsets>
<Offset>7D4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>244</ID>
<Description>"BuildCostAndTimer"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Seinarukana.exe
Version:
Date : 2016-05-22
Author : Darth

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECTBuildCostAndTimer,Seinarukana.exe,8B 4D E8 8B 94 81 90 00 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov ecx,[ebp-18]
mov [ecx+eax*4+00000090],00000000 //set cost to 0
mov [ecx+eax*4+000000A8],00000001 //set build timer to 1, can set to 0 but still takes 1 turn
mov edx,[ecx+eax*4+00000090]
jmp return

INJECTBuildCostAndTimer:
jmp code
nop
nop
nop
nop
nop
return:
registersymbol(INJECTBuildCostAndTimer)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECTBuildCostAndTimer:
db 8B 4D E8 8B 94 81 90 00 00 00

unregistersymbol(INJECTBuildCostAndTimer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Seinarukana.exe"+21F5C8

"Seinarukana.exe"+21F5A7: 68 42 02 00 00 - push 00000242
"Seinarukana.exe"+21F5AC: 6A 00 - push 00
"Seinarukana.exe"+21F5AE: 6A 00 - push 00
"Seinarukana.exe"+21F5B0: 8B 45 08 - mov eax,[ebp+08]
"Seinarukana.exe"+21F5B3: 50 - push eax
"Seinarukana.exe"+21F5B4: E8 67 FC FF FF - call Seinarukana.exe+21F220
"Seinarukana.exe"+21F5B9: 83 C4 1C - add esp,1C
"Seinarukana.exe"+21F5BC: 8B 4D DC - mov ecx,[ebp-24]
"Seinarukana.exe"+21F5BF: 8B 91 E8 01 00 00 - mov edx,[ecx+000001E8]
"Seinarukana.exe"+21F5C5: 8B 42 04 - mov eax,[edx+04]
// ---------- INJECTING HERE ----------
"Seinarukana.exe"+21F5C8: 8B 4D E8 - mov ecx,[ebp-18]
"Seinarukana.exe"+21F5CB: 8B 94 81 90 00 00 00 - mov edx,[ecx+eax*4+00000090]
// ---------- DONE INJECTING ----------
"Seinarukana.exe"+21F5D2: 52 - push edx
"Seinarukana.exe"+21F5D3: 8B 45 DC - mov eax,[ebp-24]
"Seinarukana.exe"+21F5D6: 8B 88 D8 01 00 00 - mov ecx,[eax+000001D8]
"Seinarukana.exe"+21F5DC: 51 - push ecx
"Seinarukana.exe"+21F5DD: 68 B9 00 00 00 - push 000000B9
"Seinarukana.exe"+21F5E2: 68 42 02 00 00 - push 00000242
"Seinarukana.exe"+21F5E7: 6A 00 - push 00
"Seinarukana.exe"+21F5E9: 6A 00 - push 00
"Seinarukana.exe"+21F5EB: 8B 55 08 - mov edx,[ebp+08]
"Seinarukana.exe"+21F5EE: 52 - push edx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Structures StructVersion="2">
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<Element Offset="88" Vartype="4 Bytes" Bytesize="4" Description="MaxHP" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="92" Vartype="4 Bytes" Bytesize="4" Description="Strength" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="96" Vartype="4 Bytes" Bytesize="4" Description="Endurance" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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<Element Offset="112" Vartype="4 Bytes" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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<Element Offset="124" Vartype="4 Bytes" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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<Element Offset="136" Vartype="4 Bytes" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
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<Element Offset="4092" Vartype="Pointer" Bytesize="4" DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
</Elements>
</Structure>
</Structures>
</CheatTable>
 
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