tal onzy
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I know this is the internet, but I think we can all probably just about agree that Fallout 4 is good. However, what with it also being a Bethesda open-world RPG, its (ahem) vaulting ambition has also resulted in a few technical glitches. Some aren't a big deal, others are. Bethesda, of course, is aware of the situation, and working on a patch that it expects will be ready for release, as a beta, next week.
"It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once," Bethesda wrote. "Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."
The patch will be released first as a beta on Steam, before going into full release for PCs, and then consoles. After that, smaller and more frequent updates are planned, followed by a few bigger patches. It's basically the same sort of process that Bethesda has used for previous games, and it "allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge."
The beta patch is expected to go live sometime next week
I know this is the internet, but I think we can all probably just about agree that Fallout 4 is good. However, what with it also being a Bethesda open-world RPG, its (ahem) vaulting ambition has also resulted in a few technical glitches. Some aren't a big deal, others are. Bethesda, of course, is aware of the situation, and working on a patch that it expects will be ready for release, as a beta, next week.
"It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once," Bethesda wrote. "Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."
The patch will be released first as a beta on Steam, before going into full release for PCs, and then consoles. After that, smaller and more frequent updates are planned, followed by a few bigger patches. It's basically the same sort of process that Bethesda has used for previous games, and it "allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge."
The beta patch is expected to go live sometime next week