The industry as a whole will need a significant impact before we see a change. perfect examples of this are the Wii and mobile gaming. At this point the gameboy is the highest selling handheld of all time and continues to do so after each release. But NO ONE saw the mobile gaming and micro transaction branding coming. For some reason... COD and BF sell well because of the market they are pushing for. NRA and a few others push these games and use them as recruiting tools and training tools. COD Modern Warfare was based on campaigns I did in Iraq and Afghan. (my former commander was the consultant on this game and we even had a few of their dev and mo cap people follow us around for about a month). Weapons are a big market here in the US and will continue to be for a very long time I'm sad to say.
Their approach to this current gaming design is just poor. A friend I met online, works for EA and he tells me all they do is basically retouch old tech to a new engine. the stories are loosely based on 24, Tom Clancy novels, Online fiction and CSI backlogs. After getting the team to build the game they get to about 80% done and start they lay off process. They cut everyone they feel is not needed and the work that is not completed becomes DLC. Great logic right..? There is a reason why the 3rd parties are not making or hitting the goals made by their marketing teams... the popularity of pirating. it's become more and more apparent as of late. 4 gaming generations ago this was not an issue. it was when the gaming age starting using CD formatting that made pirating easier and accessible to the masses. GTA 5 made millions... but if you take a look at their logs.. it shows that only a quarter (1/4) of the recorded data on the game itself was from legal copies of the game. There were even complaints from Pirates about the Online component not working when clearly that was not a working emulation on illegal copies that were live and running. Skyrim, Sims 4, Fallout 3, Dragon Age (various) all successful games but it was their popularity among the pirating community that really got the attention of the industry. This is why we have DRM, this is why games are forced out incomplete and why we can not meet this quotas. Darksiders 2 is one of the best games out there.. (it's basically adult Zelda) and it sold horribly... yet when you look at the server data. (Only 1.4 million copies sold across consoles and PC) they have had well over 6million copies of the game hitting their servers. (A Brother of mine [soldier] worked at THQ and worked on Darksiders and it's follow up, that is how I got that data) Its said that all we see these days are follow ups to games that we know. the odds of seeing something new or unique is very rare these days. Devs and marketing can not risk the chance of making an OK game and only selling a million copies.... the budgets for games are well in the stratosphere. Uncharted 2 cost $20 Million to make and sold 6million copies in total. That was a profit on their back end since the marketing options made the reminder of the budget. (it basically Broke even and made profitable by console sales)
Honestly though.... the future of the console is on borrowed time. the shelf life of the console used to be 10 years. that was not the case of the PS3 and Xbox 360 or the wii. I feel that the consoles are following the Microsoft Windows or Apple iPhone release windows. Every quarter or so they are looking to improve hardware for cheap and over time the quality of the products are falling. the popularity of mobile games and indy options will define the next generation of gaming. games like Little Big Planet have redefined what UGC (User Generated Content) is and how it should be maintained. The gaming culture is growing old... it's ok now to have a 40ish and 50ish person to be a gamer. that was not the case only 15 years ago. with Unemployment and crap wages, I do not see a parent with a mortgage shelling out $6-800 for a standard gaming box. I guess time will tell... but I know for sure that the Pirate culture will continue much like Napster, Bearshare, limewire and a few others existed.
It's great we have a front row seat though....