Impact Winter V1.0.5 Trainer +7
Options:
- Inf.Health
- Inf.Morale
- No Hunger
- Inf.Energy
- No Thirst
- Inf.Temperature
- Inf.Fuel
Notice:
- First start game world and move couple steps in game then activate trainer and cheats
First of all, I would like to thank you for making this important trainer with no strings attached for a game that is basically mostly broken or imbalanced/flawed due to some bugs that this trainer help to negate with 2 of them.
However a 'stop/freeze/ timer trainer would be highly desirable and make this trainer great.
Also for reference there is a site out there for trainer for this game (a scam site pretty much, not to mention name) that has the additional trainer, only the stop/freeze timer will work. These trainer not featured in the Mr. Antifun Impact Winter V1.0.5 Trainer +7 ARE (plus my opinion):
- stop/freeze game clock timer/"freeze day timer" (crucial, so player can play game as open world; work past/correct bug situations, and play past game timer end)
- infinite ammo (nonessential but desirable)
- max currency (nonessential but perhaps worthy)
- infinite battery power (nonessential; don't bother if hassle)
Again hope you will consider making a +8, 9, 10, 11 final version.
As an old gamer who knew cracker from days far gone, aka 80s-90s, honestly I just discovered MRANTIFUN and it's been a longtime since I ran across an actual cracker who was so cool enough to make proper free trainers - a testament... looking forward to exploring the site and perhaps reciprocally participating and helping make Mr. Antifun number one in the books.
-drphibes
UPDATE: I just finished game 2x, saving the SAVE GAME FILE. for right before the end. This may be of service to you for trainer because:
(a) the game uses, assumedly, 2 simply timer variables. (1) For 'Daytime clock/timer' aka "Until Rescue" on [R key command] and for normal clock shown to player counting down to rescue time [there is an existing trainer 'promo' that has this timer trainer. (2) But just a crucial and which no existing trainer has is to make timer(s) simply infinite, which I would think is a very simple matter. There is a #2 variable that reduces game rescue timer as well that occurs when player encounters any events to decrement "rescue timer," similarly.
So one to make persistent, constantly running daytime/clock timer to stop. The other trainer to stop event-based timer reduction to the simple variable probably called RESCUE_TIME or similar.
I have a end-game save file, literally right before you can simply do any other simple event (like blast open a birdtec truck, place a radio battery to a tower) or other very easily < 5 minute nearby events (lock pick a chest in < 1 minute nearby) that will decrement rescue timer (even with daytime/clock timer stopped with another trainer i have, as mentioned, and can provide).
If both timer elements, to reiterate (the simple game clock per display) andthe event trigger can be trained for infinite 'rescue time' basically, a next final trainer would be a game changer, allowing for an open world rpg.
I would be glad to assist, provide save fle, and i have notated pages of many elements, bugs, glitches, proper use of trainers that you foundationally already have to make this game a highly replayable gem. All that is truly missing is the game clock stop (already done by another) + the event variable decrementing timer otherwise being stopped or nulled (ie. to infinite).
You have my email on account, feel free to use it.