[ENABLE]
aobscanmodule(Heart,oXXL2Game.exe,8B 43 40 89 86 B8 00 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [ebx+40],#99
code:
mov eax,[ebx+40]
mov [esi+000000B8],eax
jmp return
Heart:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(Heart)
[DISABLE]
Heart:
db 8B 43 40 89 86 B8 00 00 00
unregistersymbol(Heart)
dealloc(newmem)
[ENABLE]
aobscanmodule(Score,oXXL2Game.exe,8B 4B 4C 8B 96 C0 00 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [ebx+4C],#7777
code:
mov ecx,[ebx+4C]
mov edx,[esi+000000C0]
jmp return
Score:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(Score)
[DISABLE]
Score:
db 8B 4B 4C 8B 96 C0 00 00 00
unregistersymbol(Score)
dealloc(newmem)
Im assuming those are cheat engine scripts, but how exactly do i use them? As in: do i just copy/paste them or do i need some specific data from my game?