No offence to the wemod, but some of us don't have stable/regular data connection. and without data connection wemod is useless.Give this app a chance its amazing, WeMod you don't have to pay for it, use your keyboard keys to switch the desired mod. I played it for Wolfenstein and a few other games and its amazing, you can start the game inside Wemod.
This app is amazing once you learn how to use it.
No offence to the wemod, but some of us don't have stable/regular data connection. and without data connection wemod is useless.
I tried wemod for Wolfenstein:Youngblood, and several times it get disconnected because of interference in my connection and because of that issue i have to use Fling trainers.
No offence to the wemod, but some of us don't have stable/regular data connection. and without data connection wemod is useless.
I tried wemod for Wolfenstein:Youngblood, and several times it get disconnected because of interference in my connection and because of that issue i have to use Fling trainers.
no wemod you have to pay for what a shit
so trainer dont work for DX12 and retail version of the game?
You do not need to pay for WeMod. All trainers are still free to use.
Sure... WeMod is a big benefactor without any monetary interests. Cheats are free, MAF is well paid for selling his name, ...
Please be honest on how you guys make money to pay for servers, salaries etc., the PRO option alone should not be enough to pay for those costs. Imho this is only a distraction to cover the real deal. The ony reasonable guess I have is collecting and selling data from the users. Prove me wrong...
I did a quick calculation based on only the top 15 requested games and the result was roughly $7,000 worth of tokens. (This doesn't account for any Pro membership subscriptions) To take a wild guess I would say there's more than 100 games currently being voted for. Without knowing how many people use Pro it's impossible to guess how much money goes into the business.
The purpose of my response isn't to defend or criticize anyone. I'm merely stating that from my perspective it seems quite possible that WeMod could make enough money to pay its employees. But I seriously have no idea how terribly inaccurate my calculations could be. Meh
We do not collect and sell data. Our only income is from Pro and Diamond subscriptions and the few WePoints that are purchased.Three days without a response by WeMod should make a clear statement here about their main income. Also your rough calculation of 7k bucks seems to be high, for a mid-sized staff and mediocre servers this would cover only roughly 1-2 months of fees/salaries. Based on other comments the count of Pro members is not very high. They collect and sell our personal datas as it seems...
We do not collect and sell data. Our only income is from Pro and Diamond subscriptions and the few WePoints that are purchased.
Tell me, how do YOU not pay for it? It is a pay for use program.Give this app a chance its amazing, WeMod you don't have to pay for it, use your keyboard keys to switch the desired mod. I played it for Wolfenstein and a few other games and its amazing, you can start the game inside Wemod.
This app is amazing once you learn how to use it.