New trainer added ,Updated and added production cheat.
Trainer tested...
Unless its '20-seconds to activation' issue presents a problem, otherwise it works perfectly as clear as glass!
There are some 'VERY MINOR' issues when used in both campaigns and skirmishes, but otherwise can be dismissed:
- [Campaign] The Kapisi's first launch [very first campaign mission] won't be affected by all of these functions [though modifying the Kapisi is pretty much useless at this point]
- [Campaign] When 'Infinite Resources' is activated, there is a 'VERY RARE' chance [2 out of 10] that instead of adding millions of resources, it gives you minus random numbers, though you still can build things 'INFINITELY' [not sure why]
- [Campaign] 'GOD mode' doesn't include Allied units [but otherwise very useful to me]
- [Campaign] When you have two Carriers, activating 'GOD mode' only apply to the original Carrier
- [Campaign] When 'No Over Heating' is activated, there is a 'VERY RARE' chance [1 out of 10] that instead of giving you real 'no over heating', it gives you 'over heating' problem, but no damage to your actual Carrier
- [Skirmish] When 'Infinite Power' is activated, and then deactivated while the gameplay was running, there is a 'VERY RARE' chance [1 out of 10] that your game crashes to desktop.
- [Skirmish] When 'GOD mode' is activated, there is a 'VERY RARE' chance [2 out of 10] that your allies [if you have more than 2] will also get 'GOD mode' as well
All of the problems above are the results when activating some trainer functions while the gameplay is running. For better work-around for '100%' efficiency, it is highly advised that you run the corresponding functions when in game menus [for skirmish plays], or inter-missions [campaigns]...
Other than anything, this is probably one of the best trainers ever!
Thank you VERY MUCH, Mr. AntiFun!