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MobWar

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All work for me, GOG version.
Before start trainer, open inventory in game.
Press F1 and wait!!!! Inf Health works.
Thanks.
 

Licker

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To be honest though I like the developers games they always write games with very basic problems.
All the games they ever released had memory holes and this one is no difference, when was the last time you heard a developer asking you to allocate ram to a game manually.
They really should have improved their programming skills though it would appear they have not.
Thank you Mr Antifun for the trainer dont use it I just hack the hex thanks though.
The GOG version will have less issues as it does not have Steams intrusive and memory using protection and as I have stated all the games issues are memory related
 
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Licker

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Is it possible to make a GOD MODE trainer? The Health trainer doesn't work.

If you have the GOG version then you need to click the player's icon you wish to heal they will then heal to max they do lose health but it will re-max them every time you click their portrait.
If you have Steam it may work work I dont have Steam version as GOG was available so why would I?
 

tal onzy

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To be honest though I like the developers games they always write games with very basic problems.
All the games they ever released had memory holes and this one is no difference, when was the last time you heard a developer asking you to allocate ram to a game manually.
They really should have improved their programming skills though it would appear they have not.
Thank you Mr Antifun for the trainer dont use it I just **** the hex thanks though

Hello Old Soul in a Young Mold, Good to see your digits pressing keys here once again (-)=i was beginning to think maybe some fowl play happened and you hex'ed yourself into a__________:eek::D
 
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tal onzy

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Pillars of Eternity clothing bug strips passive bonuses
Phil Savage-PCGamerWords like "clothing," "strip" and "buff," when placed together, would usually form a pleasant sounding sentence. Not in Pillars of Eternity, though. Its sentence is downright terrifying: a game-wide clothing bug could strip your party of their passive buffs, permanently.

This malignant curse appears to be widespread. As detailed in this Reddit thread, it happens if you double-click to replace the armour or equipment of your character. The workaround is to instead drag-and-drop items to their slots. It's easy to avoid, then, if you know it exists. If you do trigger the bug, you should be able to reload a save and restore the buffs—although, who knows how much progress that might cost.

In a forum thread, you can find plenty of speculation about the nature of the bug as well as potential solutions for the afflicted. For instance, it seems as if it's possible to restore an NPC party-member's buffs by removing them from your party and adding them back in.

Obsidian has acknowledged the bug. "We do have a fix for this," writes lead programmer Adam Brennecke, "and I'm trying to make it retroactive, so it will fix any save games that have this problem."
 

banshee93

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Wow you did it so fast, and it's fine, as usual, thx again MrFun :)
 

tal onzy

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Andy Chalk-PC Gamer

A Pillars of Eternity patch fixing the very nasty passive abilities bug and a big pile of other issues (hats on bears!) may be out as soon as tomorrow evening (Pacific time, of course). For now, you can read about what's coming in the
"tentative patch notes" Obsidian released today.

Let's be honest: It wouldn't be a real Obsidian game if there wasn't at least one semi-disastrous bug lurking somewhere, and losing all your passives because you double-clicked to equip an item certainly qualifies. Fortunately, the studio has a handle on it, and even better, the fix is retroactive: Opening your saved game after the patch is installed will restore your characters (and, God willing, not cause anything worse to happen).

Other "big ticket" items:

  • Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
  • Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
  • The crash in Raedric's Hold has been fixed.
  • Fixed the looping audio sounds that can occur if you play with minimized tooltips.
  • Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
  • The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.
Other points of note include the addition of an antialiasing level toggle, new item icons, new voice set "reactivity"—which may only be a word at Obsidian—for various incidents, a couple dozen balance changes, quest tweaks, UI changes, and all sorts of other stuff that's really too granular to get into here. Let's face it, "fixes to Capitular glyphs in end game slides" is probably not something that most of you are sweating about.

The patch is currently in testing but, as noted by Blue's News, Rory Atadero of Obsidian said that if everything checks out, the update will probably be rolled out by end of day tomorrow, that being April 3
 

MrAntiFun

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New trainer added , Fixed health so it works perfect now and it doesn't effect any enemy units and you don't have to select any character for it to refill health ,Added easy crafting cheat too .
 
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