Trainer Search

WTFman15

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Jan 25, 2015
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No more updates for this game?

It sometimes takes Mr.Antifun a month or two to get around to trainer updates, especially if the game has been out for awhile. He has tons of game trainers and updates to work on and doesnt charge for the trainers. Also the newer ones or more popular ones get attention more. Because the ppl that donate tend to be into the newer and popular games. I know he tends to get around to updates quicker if you throw some tip cash in thru donations.
 

Iain010100

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Thanks WTFman.

I am looking forward to the update and an easy march across all the maps.

To get him groovin' I just donated Mr. Anti Funk some cold hard cash baby!
 
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Iain010100

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Awesome. Thanks!

Question: How does one enable Inf.Talent on characters acquired from Hall of Heroes?

Steps:
1) Launch Steam
2) Launch Divinity Original Sin Enhanced Edition
3) Continue
4) Launch the shiny new (or the previous) AntiFun Trainer
5) Enable "Inf.Talent" and/or "Mega Exp" from the Trainer window
6) Enter Hall of Heroes
7) Dismiss 2 of my characters
8) Add 2 new characters purchased from John Smythn
9) Wait for the new characters to get the "level up" options. Wait some more.
10) Nothing happens

In the past I recall I didn't see the options to boost stats/skills until I was in a battle. I got the new guys to fight but that didn't help my problem. My original four chars are all maxed.
 
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Prutz

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May 12, 2016
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Hello, i cannot figure out how the xp works, ive pressed every button and still nothing? does this just give xp? or does it multiply the amount received?
 

Prutz

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May 12, 2016
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New trainer for V1.0.30.0 added .
What is the button for xp? it says cheat activated but i have yet to recieve any, does it multiply the amount received or does it flat out give you xp?
 

Devastator325

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I dont exactly know whats causing this, but when I add any stat using the infinite talent points and skills, a few of the talents values get wonky, like the value for lucky charm jumping up into the millions
 

Peleko Iakona

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the infinite health cheat works when you're getting attacked but when you stand in any sort of aoe area, like fire, you die after a few seconds. Is there any way to fix that?
 

Adamanix

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Feb 9, 2016
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Using the most recent trainer, I can't seem to get the inf ability points/talents to activate. Any suggestions? Figured it out. Once you level, and hit the check mark, you get the INF points. Thanks for the trainer!
 
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Adamanix

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Donated to help out the community. Hope this helps. :D Seems like a legit place.
 

WTFman15

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A repost of my experience with the trainer and how to get the xp/ traits/points stuff working.
Okay so.. Maybe my old game save was screwed up or something, I made new test characters started the game when game started and my toons were on the beach i started infinte stats/skills/traits, infinite items/cash and the no action points and fast kill cheats. Again i snuck up on the mages at the crypt entrance and fireballed them killing them all. My toons jumped to level 3, I opened inventory sheet and the points stuck this time. It seems for the stats/skills/trait cheat to work you have to jump a level while it is turned on. The infinite xp only seems to work also when you jump a level then it shows up like points after you set 1 skill/stat or trait point.
 

JeremiahLong

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Mar 22, 2015
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Hmm, I activated Inf. Skill Points etc and it changed a few of my stats to have like 7000 in, making my character so hideously overpowered it wasn't even funny. Is that how it's supposed to work? I was hoping for it to just grant my characters like 50 skill points/attribute points and 5 talent points permanently while active or something? I didn't plan on making an overpowered character, just wanted to fill in the gaps that ruin builds, like the game forcing you to take Loremaster 5 just so you can get have the best equipment, the Pet Pal trait to experience all the content, and I don't feel like there are enough Attribute points to really make a build that isn't hamstrung, stat boosts from gear plugging holes not withstanding.

So uh, is it possible to update the trainers Inf. Skillpoints thing to be more like that at all, or is it not supposed to set multiple (not all, for example, it didn't touch Strength or Perception, and many Skills) to 7000 and the available points to a six digit number? I mean I don't care about the amount of spendable points it gives, just that it changed my characters stats.

Also, how does Inf. Items work? Does it only work with stackables like usual by setting them to 9999 in your inventory or some such? There are tomes you can buy fairly early if you rush in a certain way, that grant free attribute and skill points when read. Does Inf. Items make multiple copies of these? Or does it not work on skillbooks and such? Because if it does there might not be any need to update the Inf. Skillpoints pointer, all you need is four Star Stones to unlock that particular book and you can do that by level 4, especially with Godmode and Infinite AP.

I tested it and Inf Items does not duplicate the book to 99/999/9999 copies in your inventory. I guess because it's a non stackable book, like with Skill Books. I wonder though, vendors have the ability to stack multiple skill books of the same type in the vendor inventory, is it possible to write an option that gives vendors 999 of each item? It would help with buying lockpicks and trap disarm kits instead of waiting until you level up or 1 in game hour for them to restock, as well as benefit the skill points/attribute point book vendor since she'll stock 999 of them at that point?

God Mode/Inf Health doesn't appear to work. Health bars didn't decrease in combat, but health was actually decreasing despite this. Characters still die, mentioned being close to death and so on. Still taking damage outside of combat if triggering explosive barrels or poison and whatnot, surface features.

Fast Kill and Inf AP working as intended, it seems, as well as Instant Ability Cooldown. No problems there - fast kill gets a bit weird when dual wielding, but that problem can be solved by not dual wielding in the first place, so no need for a fix.

MegaXP works, seems to multiply all XP gained by a factor of 100, doesn't mention this in the log but where you'd gain 90 Exploration XP you gain 9000, so that's good. There's a paltry amount of skill points in this game though, even at level 22, the theoretical "natural" max level. Going beyond that using MegaXP makes the game a tad too easy/unfun.



Anyway, thanks in advance, to anyone who answers me!

My version is fully updated Steam Enhanced Edition, v2.0.119.430
 
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skonvolt

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Aug 15, 2014
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here i answer to many, i already spoke with MAF and he know about the trainer problems, he also said he will check it soon but is very busy with newer trainers.

if someone have a problem with the trainer please report the issue correctly so that we help MAF.

I'm talking about the DOS EE and not DOS
 

Michael Nissen

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Jul 7, 2016
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Having the same problem with the trainer when using the stat/talent/skills cheat function. All stats but two (seemingly at random) are buffed to 7221, and if constitution is one of them, it sets the vitality score to 1.
 

Gaiii

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Oct 2, 2014
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The infinity items cheats just, seems to only work on some items, I think it only works on item you have more of then a single one.

If you only have a single rare item like the unlocking spell tome, where are only 4 in the whole game, you are ******.
It will not dublicate it and after the use, its lost, till you find a other...
:(
everything else worked very fine, I didn't have any problems there, just the items are kinda bothersome.
 
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