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solowing

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May 27, 2014
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I hope you can add more option to the trainer,thanks so much.
 

Baccano

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Feb 26, 2015
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Mission 3 @HW always was a pain in the ass , the amount of enemie ships are depending on your fleet and on your credits. so if u used the trainer in mission 1 and 2, your pretty ****** to save the cryo tanks.
If u fast enough u should be able to activate "mega unit" option on the cryo tanks and so they survive the attack.
 

Bocaan

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Dec 28, 2014
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yeah tell me about it jus took a look at the forums, the original glitch on mission 3 where if u do manage to save all the ships u cant hyper out is STILL THERE. theres tons of bugs to the point where GB even locked the bugs forums after responding to them for one paragraph. Though they havent locked all of them yet but its just a manner of time, i cant believe this made it through QC, not to mention the most annoying thing of all, they changed everything in HW1 to be like HW 2 and destroyed formations, why the hell would anyone do that?

for nothing short of a quick leaf pile of cash!
 

Agandar

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Thanks a lot Mr !!
Always the fastest and the bestest ! (yes, the bestest ! You worth a new world)

Just 1 question : what is the 1.2 patch ? It's not the hotfix ?
 

spiritsong

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Feb 16, 2015
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trainer works fine though i think theres a problem with the timesync or something on mission 3 as soon as i send my ships over to grab the frigates all the cryo blow up in fact while the narrator is talking 3 cryo ships got blown up. and i cant send any ships in that time, this has to be a bug. and since its brought to u by the same ppl that brough us ACM, im not all that surprised, gearbox i swear cannot make anything but borderlands. too bad MAF cant make a stop time function for the trainer- i have beaten this on classic though as in the original game or it could be that my fleet is too big as well, however the ships are just well so slow.
Prior to starting the mission for HW1, Mission 3, save at HW2, end. Scuttle / destroy all ships, except mothership. Start at mission 3, and then quick build your interceptors and resource gatherers. Make a pick up, and you should be able to pick them up.

But then, I actually was able to somehow click on that, F5 it (topping up the health) ROFLMAO. Since there's a trainer, might as well use it, right?


this is like the cheat happens trainer just hah alot less buggy i have had issues when i pressed the F5 button instead of the normal noise to let you know it worked i for an error bling and i do not even know if the super health took hold? also have encountered a few problems with the instant build where i tried to make 20 salvage corvettes on homworld remastered on single player and it jammed up after building salvage corvette 14 and it just jams up the queue and stalls it but the inf resources is a bloody gods end lol however i often stop playing trainers for homeworld when a BIG editor comes out as editing the ships is way easy once you open those lol still never hurts to have a trainer till that BIG editor is released

finally MrAntiFun thank you for all the awesome work you have done my mount and blade games are so much easier and i think there was an xcom one i used too cant remember but still thanks a bunch really good stuff here and its all free too :) unlike cheat happens where we get pimped on the price

Place a waypoint for the mothership first, then build. You should encounter less. Having carriers help (in later missions) where i assign one type of build per carrier.
 

Calendar776

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Feb 27, 2015
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Thanks, awesome trainer.
But would u kindly make money not 9999, but 99999, cause some Hyperspace jumps require more then 10.000 of money.
 

CC132

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Feb 27, 2015
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Thanks for the effort : )

I was wondering if there will be trainers for the HW1 and HW2 Classic editions that came with the remastered? Apparently they are v 1.2 and most trainers that exist for that game is for 1.1 - since version 1.2 is specially patched for remastered. Thanks for any feedback : )
 

TheStranger81

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Feb 26, 2015
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Easy solution for the Cryo mission, send craft to bring the cryos back to the ship while you engage the enemy, you should be able to bring at least 3 of those back (i did).
 

josefmalk

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Feb 24, 2015
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"Super unit" will not work if units are in assigned controlled group. Just cancel selected group (Ctrl + - ( see in controls menu)), than select unit, press F5 to activate super unit option (to be sure that "super unit option is activate, first press F6 and if health is depleted, press F5 and health should be full). Than, assign controlled group (ctrl + 1 to 9).
 
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Spartan111

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Feb 26, 2015
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This may be impossible to do, but I will still ask. Do you think you could add an Unlimited unit option to the trainer? That way I can build past the unit cap, and have huge battles, limited only by my PC.
 

jetth

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Dec 16, 2014
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A little suggestion. The infinite resource keeps you at 9999 at all times, but sometimes when you have ships with hyperspace modules, say a battlecruiser, there will never be enough money to jump all the frigates around the battlecruiser because it usually costs 20k+. Changing the const money value to something like 50k would be nice.
 
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