Cracks in the WeMod model and why it fails, epically.
I loved the old Mr. Antifun, he would come out with trainers well before CheatHappens, did not charge for them (unlike CH), or any of the features contained therein, and kept them relatively up-to-date without charge (unlike CH). No charge for suggesting new games to create trainers for, which engendered him to the community, prompting a hard core following that supported him in his endeavors. If there was a problem with a trainer, one could report the problem, and if it was legit, the problem was fixed. Those times are gone.
Instead WeMod has taken over with a bogus outright lie of "we don't charge for using our service", and anyone who dares to point out the flaws with this argument are rapidly shouted down by a WeMod gang of trolls, touting the party line. The fact is that everything in WeMod costs credits, and unless you are lucky enough to find a game that WeMod has a trainer for, you have to pay to get credits, period. This system is eventually doomed to failure for the following reasons.
- WeMod routinely does not cover the latest games. They have ceded the advantage to CH. Due to the WeMod's model of charging an exorbitant number of credits for just to suggest a candidate for creating a trainer. The most broken part of this is that there is no guarantee that a trainer will be developed, ever, yet you are required to pay up front for the "privilege" of suggesting a game. As a result, WeMod lacks trainers for most new releases; and will always play catch up with CH.
- You have to pay for WeMod Pro just to use your mouse! This is just plan stupid. I can understand the desire for creating a "need" for increasing cash flow, but this crippling of a feature that was standard on all of Mr. Antifun's trainers just serves to turn off the very people that donated to him fo all his good works. Once again, the advantage has handed over to CH.
- Trainers are not updated in a timely manner on WeMod. For that matter, the trainer may never be updated, if one exists. That stupid "pay to play, maybe" voting system once again stands in the way of what WeMod is trying to accomplish. Only those games that the small core, mostly players that are directly supported by WeMod will get enough "votes" that they are updated. WeMod could, if the choose to, keep on top of this by eliminating voting for updates, but until such time, the advantage is ceded to CH.
- WeMod routinely neglects popular games that are not FPS or RTS. Just look at the new trainers section. Again the voting has gotten in the way of expanding the base for the variety and types of games WeMod covers. This ensures that the base of WeMod trainers will shrink, not grow over time.
I don't begrudge WeMod for trying to make a buck, but the model needs a lot of tweaking before the majority of Mr. Antifun supporters will back it. It's pretty disheartening that Google searches for trainers for specific games routinely find trainers created by CH (the leeches that they are), but none by WeMod. If WeMod is to be sustainable, things must change.