Hey, is it possible to make the "Super Efficiency" effect not a fixed value, but a multiplier that the player can change at will?
(I have actually used another Trainer that works that way!
So it should be a viable solution. The Trainer that had this functionality has stopped updating...)
Also, if the efficiency of the Dock remains very high, Colonial Era will not be able to control immigration and the game will very likely fail.
Furthermore, the notification logs will become useless as ships will arrive every few seconds.
If you can exclude certain buildings from the effects of this cheat, your Trainer should be perfect.